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1.5 Simultaneous notes

[image of music]

Polyphony in music refers to having more than one voice occurring in a piece of music. Polyphony in LilyPond refers to having more than one voice on the same staff.


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1.5.1 Single voice

This section discusses simultaneous notes inside the same voice.


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Chorded notes

A chord is formed by enclosing a set of pitches between < and >. A chord may be followed by a duration just like simple notes.

 
\relative {
  <a' c e>1 <a c e>2 <f a c e>4 <a c>8. <g c e>16
}

[image of music]

Chords may also be followed by articulations, again just like simple notes.

 
\relative {
  <a' c e>1\fermata <a c e>2-> <f a c e>4\prall <a c>8.^! <g c e>16-.
}

[image of music]

The notes within the chord themselves can also be followed by articulation and ornamentation.

 
\relative {
  <a' c\prall e>1 <a-> c-^ e>2 <f-. a c-. e-.>4
  <a-+ c-->8. <g\fermata c e\turn>16
}

[image of music]

However some notation, such as dynamics and hairpins must be attached to the chord rather than to notes within the chord, otherwise they will not print. Other notation like fingerings and slurs will get placed markedly different when attached to notes within a chord rather than to whole chords or single notes.

 
\relative {
  <a'\f c( e>1 <a c) e>\f <a\< c e>( <a\! c e>)
  <a c e>\< <a c e> <a c e>\!
}

[image of music]

A chord acts merely as a container for its notes, its articulations and other attached elements. Consequently, a chord without notes inside does not actually have a duration. Any attached articulations will happen at the same musical time as the next following note or chord and be combined with them (for more complex possibilities of combining such elements, see Simultaneous expressions):

 
\relative {
  \grace { g'8( a b }
  <> ) \p \< -. -\markup \italic "sempre staccato"
  \repeat unfold 4 { c4 e }  c1\f
}

[image of music]

Relative mode can be used for pitches in chords. The first note of each chord is always relative to the first note of the chord that came before it, or in the case where no preceding chord exists, the pitch of the last note that came before the chord. All remaining notes in the chord are relative to the note that came before it within the same chord.

 
\relative {
  <a' c e>1 <f a c> <a c e> <f' a c> <b, e b,>
}

[image of music]

For more information about chords, see Chord notation.

See also

Music Glossary: (music-glossary)chord section ‘chord’ in Music Glossary.

Learning Manual: (learning)Combining notes into chords section ‘Combining notes into chords’ in Learning Manual.

Notation Reference: Chord notation, Articulations and ornamentations, Relative octave entry, Multiple voices.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.

Known issues and warnings

Chords containing more than two pitches within a staff space, such as ‘<e f! fis!>’, create overlapping noteheads. Depending on the situation, better representations might involve


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Chord repetition

In order to save typing, a shortcut can be used to repeat the preceding chord. The chord repetition symbol is q:

 
\relative {
  <a' c e>1 q <f a c>2 q
}

[image of music]

As with regular chords, the chord repetition symbol can be used with durations, articulations, markups, slurs, beams, etc., as only the pitches of the previous chord are duplicated.

 
\relative {
  <a' c e>1\p^"text" q2\<( q8)[-! q8.]\! q16-1-2-3 q8\prall
}

[image of music]

The chord repetition symbol always remembers the last instance of a chord so it is possible to repeat the most recent chord even if other non-chorded notes or rests have been added since.

 
\relative {
  <a' c e>1 c'4 q2 r8 q8 |
  q2 c, |
}

[image of music]

However, the chord repetition symbol does not retain any dynamics, articulation or ornamentation within, or attached to, the previous chord.

 
\relative {
  <a'-. c\prall e>1\sfz c'4 q2 r8 q8 |
  q2 c, |
}

[image of music]

To have some of them retained, the \chordRepeats function can be be called explicitly with an extra argument specifying a list of event types to keep unless events of that type are already present on the q chord itself.

 
\relative {
  \chordRepeats #'(articulation-event)
  { <a'-. c\prall e>1\sfz c'4 q2 r8 q8-. } |
  q2 c, |
}

[image of music]

Here using \chordRepeats inside of a \relative construction produces unexpected results: once chord events have been expanded, they are indistinguishable from having been entered as regular chords, making \relative assign an octave based on their current context.

Since nested instances of \relative don’t affect one another, another \relative inside of \chordRepeats can be used for establishing the octave relations before expanding the repeat chords. In that case, the whole content of the inner \relative does not affect the outer one; hence the different octave entry of the final note in this example.

 
\relative {
  \chordRepeats #'(articulation-event)
  \relative
  { <a'-. c\prall e>1\sfz c'4 q2 r8 q8-. } |
  q2 c'' |
}

[image of music]

Interactions with \relative occur only with explicit calls of \chordRepeats: the implicit expansion at the start of typesetting is done at a time where all instances of \relative have already been processed.

See also

Notation Reference: Chord notation, Articulations and ornamentations.

Installed Files: ‘ly/chord-repetition-init.ly’.


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Simultaneous expressions

One or more music expressions enclosed in double angle brackets are taken to be simultaneous. If the first expression begins with a single note or if the whole simultaneous expression appears explicitly within a single voice, the whole expression is placed on a single staff; otherwise the elements of the simultaneous expression are placed on separate staves.

The following examples show simultaneous expressions on one staff:

 
\new Voice {  % explicit single voice
  << \relative { a'4 b g2 }
     \relative { d'4 g c,2 } >>
}

[image of music]

 
\relative {
  % single first note
  a' << \relative { a'4 b g }
       \relative { d'4 g c, } >>
}

[image of music]

This can be useful if the simultaneous sections have identical rhythms, but attempts to attach notes with different durations to the same stem will cause errors. Notes, articulations, and property changes in a single ‘Voice’ are collected and engraved in musical order:

 
\relative {
  <a' c>4-.  <>-. << c a >>  << { c-. <c a> } { a s-. } >>
}

[image of music]

Multiple stems or beams or different note durations or properties at the same musical time require the use of multiple voices.

The following example shows how simultaneous expressions can generate multiple staves implicitly:

 
% no single first note
<< \relative { a'4 b g2 }
   \relative { d'4 g2 c,4 } >>

[image of music]

Here different rhythms cause no problems because they are interpreted in different voices.

Known issues and warnings

If notes from two or more voices, with no shifts specified, have stems in the same direction, the message

 
warning: This voice needs a \voiceXx or \shiftXx setting

will appear during compilation. This message can be suppressed by:

 
\override NoteColumn.ignore-collision = ##t

However, this not only suppresses the warning but will prevent any collision resolution whatsover and may have other unintended effects (also see Known Issues in Collision resolution).


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Clusters

A cluster indicates a continuous range of pitches to be played. They can be denoted as the envelope of a set of notes. They are entered by applying the function \makeClusters to a sequence of chords, e.g.,

 
\relative \makeClusters { <g' b>2 <c g'> }

[image of music]

Ordinary notes and clusters can be put together in the same staff, even simultaneously. In such a case no attempt is made to automatically avoid collisions between ordinary notes and clusters.

See also

Music Glossary: (music-glossary)cluster section ‘cluster’ in Music Glossary.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.

Internals Reference: (internals)ClusterSpanner section ‘ClusterSpanner’ in Internals Reference, (internals)ClusterSpannerBeacon section ‘ClusterSpannerBeacon’ in Internals Reference, (internals)Cluster_spanner_engraver section ‘Cluster_spanner_engraver’ in Internals Reference.

Known issues and warnings

Clusters look good only if they span at least two chords; otherwise they appear too narrow.

Clusters do not have a stem and cannot indicate durations by themselves, but the length of the printed cluster is determined by the durations of the defining chords. Separate clusters need a separating rest between them.

Clusters do not produce MIDI output.


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1.5.2 Multiple voices

This section discusses simultaneous notes in multiple voices or multiple staves.


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Single-staff polyphony

Explicitly instantiating voices

The basic structure needed to achieve multiple independent voices in a single staff is illustrated in the following example:

 
\new Staff <<
  \new Voice = "first"
    \relative { \voiceOne r8 r16 g'' e8. f16 g8[ c,] f e16 d }
  \new Voice= "second"
    \relative { \voiceTwo d''16 c d8~ 16 b c8~ 16 b c8~ 16 b8. }
>>

[image of music]

Here, voices are instantiated explicitly and are given names. The \voiceOne … \voiceFour commands set up the voices so that first and third voices get stems up, second and fourth voices get stems down, third and fourth voice note heads are horizontally shifted, and rests in the respective voices are automatically moved to avoid collisions. The \oneVoice command returns all the voice settings to the neutral default directions.

Temporary polyphonic passages

A temporary polyphonic passage can be created with the following construct:

 
<< { \voiceOne … }
  \new Voice { \voiceTwo … }
>> \oneVoice

Here, the first expression within a temporary polyphonic passage is placed into the Voice context which was in use immediately before the polyphonic passage, and that same Voice context continues after the temporary section. Other expressions within the angle brackets are assigned to distinct temporary voices. This allows lyrics to be assigned to one continuing voice before, during and after a polyphonic section:

 
\relative <<
  \new Voice = "melody" {
    a'4
    <<
      {
        \voiceOne
        g f
      }
      \new Voice {
        \voiceTwo
        d2
      }
    >>
    \oneVoice
    e4
  }
  \new Lyrics \lyricsto "melody" {
  This is my song.
  }
>>

[image of music]

Here, the \voiceOne and \voiceTwo commands are required to define the settings of each voice.

The double backslash construct

The << {…} \\ {…} >> construct, where the two (or more) expressions are separated by double backslashes, behaves differently to the similar construct without the double backslashes: all the expressions within this construct are assigned to new Voice contexts. These new Voice contexts are created implicitly and are given the fixed names "1", "2", etc.

The first example could be typeset as follows:

 
<<
  \relative { r8 r16 g'' e8. f16 g8[ c,] f e16 d }
  \\
  \relative { d''16 c d8~ 16 b c8~ 16 b c8~ 16 b8. }
>>

[image of music]

This syntax can be used where it does not matter that temporary voices are created and then discarded. These implicitly created voices are given the settings equivalent to the effect of the \voiceOne … \voiceFour commands, in the order in which they appear in the code.

In the following example, the intermediate voice has stems up, therefore we enter it in the third place, so it becomes voice three, which has the stems up as desired. Spacer rests are used to avoid printing doubled rests.

 
<<
  \relative { r8 g'' g  g g f16 ees f8 d }
  \\
  \relative { ees'8 r ees r d r d r }
  \\
  \relative { d''8 s c s bes s a s }
>>

[image of music]

In all but the simplest works it is advisable to create explicit Voice contexts as explained in (learning)Contexts and engravers section ‘Contexts and engravers’ in Learning Manual and (learning)Explicitly instantiating voices section ‘Explicitly instantiating voices’ in Learning Manual.

Voice order

When entering multiple voices in the input file, use the following order:

 
Voice 1: highest
Voice 2: lowest
Voice 3: second highest
Voice 4: second lowest
Voice 5: third highest
Voice 6: third lowest
etc.

Though this may seem counterintuitive, it simplifies the automatic layout process. Note that the odd-numbered voices are given upstems, and the even-numbered voices are given downstems:

 
\new Staff <<
  \time 2/4
  { f''2 }  % 1: highest
  \\
  { c'2  }  % 2: lowest
  \\
  { d''2 }  % 3: second-highest
  \\
  { e'2  }  % 4: second-lowest
  \\
  { b'2  }  % 5: third-highest
  \\
  { g'2  }  % 6: third-lowest
>>

[image of music]

When a different voice entry order is desired, the command \voices may be convenient:

 
\new Staff \voices 1,3,5,6,4,2 <<
  \time 2/4
  { f''2 }  % 1: highest
  \\
  { d''2 }  % 3: second-highest
  \\
  { b'2  }  % 5: third-highest
  \\
  { g'2  }  % 6: third-lowest
  \\
  { e'2  }  % 4: second-lowest
  \\
  { c'2  }  % 2: lowest
>>

[image of music]

Note: Lyrics and spanners (such as slurs, ties, hairpins, etc.) cannot be created ‘across’ voices.

Identical rhythms

In the special case that we want to typeset parallel pieces of music that have the same rhythm, we can combine them into a single Voice context, thus forming chords. To achieve this, enclose them in a simple simultaneous music construct within an explicit voice:

 
\new Voice <<
  \relative { e''4 f8 d e16 f g8 d4 }
  \relative { c''4 d8 b c16 d e8 b4 }
>>

[image of music]

This method leads to strange beamings and warnings if the pieces of music do not have the same rhythm.

Predefined commands

\voiceOne, \voiceTwo, \voiceThree, \voiceFour, \oneVoice.

See also

Learning Manual: (learning)Voices contain music section ‘Voices contain music’ in Learning Manual, (learning)Explicitly instantiating voices section ‘Explicitly instantiating voices’ in Learning Manual.

Notation Reference: Percussion staves, Invisible rests, Stems.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.


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Voice styles

Voices may be given distinct colors and shapes, allowing them to be easily identified:

 
<<
  \relative { \voiceOneStyle d''4 c2 b4 }
  \\
  \relative { \voiceTwoStyle e'2 e }
  \\
  \relative { \voiceThreeStyle b2. c4 }
  \\
  \relative { \voiceFourStyle g'2 g }
>>

[image of music]

The \voiceNeutralStyle command is used to revert to the standard presentation.

Predefined commands

\voiceOneStyle, \voiceTwoStyle, \voiceThreeStyle, \voiceFourStyle, \voiceNeutralStyle.

See also

Learning Manual: (learning)I’m hearing Voices section ‘I'm hearing Voices’ in Learning Manual, (learning)Other sources of information section ‘Other sources of information’ in Learning Manual.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.


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Collision resolution

The note heads of notes in different voices with the same pitch, same note head and opposite stem direction are automatically merged, but notes with different note heads or the same stem direction are not. Rests opposite a stem in a different voice are shifted vertically. The following example shows three different circumstances, on beats 1 and 3 in bar 1 and beat 1 in bar 2, where the automatic merging fails.

 
<<
  \relative {
    c''8 d e d c d c4
    g'2 fis
  } \\
  \relative {
    c''2 c8. b16 c4
    e,2 r
  } \\
  \relative {
    \oneVoice
    s1
    e'8 a b c d2
  }
>>

[image of music]

Notes with different note heads may be merged as shown below. In this example the note heads on beat 1 of bar 1 are now merged:

 
<<
  \relative {
    \mergeDifferentlyHeadedOn
    c''8 d e d c d c4
    g'2 fis
  } \\
  \relative {
    c''2 c8. b16 c4
    e,2 r
  } \\
  \relative {
    \oneVoice
    s1
    e'8 a b c d2
  }
>>

[image of music]

Quarter and half notes are not merged in this way, since it would be difficult to tell them apart.

Note heads with different dots as shown in beat 3 of bar 1 may be also be merged:

 
<<
  \relative {
    \mergeDifferentlyHeadedOn
    \mergeDifferentlyDottedOn
    c''8 d e d c d c4
    g'2 fis
  } \\
  \relative {
    c''2 c8. b16 c4
    e,2 r
  } \\
  \relative {
    \oneVoice
    s1
    e'8 a b c d2
  }
>>

[image of music]

The half note and eighth note at the start of the second measure are incorrectly merged because the automatic merge cannot successfully complete the merge when three or more notes line up in the same note column, and in this case the merged note head is incorrect. To allow the merge to select the correct note head a \shift must be applied to the note that should not be merged. Here, \shiftOn is applied to move the top g out of the column, and \mergeDifferentlyHeadedOn then works properly.

 
<<
  \relative {
    \mergeDifferentlyHeadedOn
    \mergeDifferentlyDottedOn
    c''8 d e d c d c4
    \shiftOn
    g'2 fis
  } \\
  \relative {
    c''2 c8. b16 c4
    e,2 r
  } \\
  \relative {
    \oneVoice
    s1
    e'8 a b c d2
  }
>>

[image of music]

The \shiftOn command allows (but does not force) the notes in a voice to be shifted. When \shiftOn is applied to a voice, a note or chord in that voice is shifted only if its stem would otherwise collide with a stem from another voice, and only if the colliding stems point in the same direction. The \shiftOff command prevents this type of shifting from occurring.

By default, the outer voices (normally voices one and two) have \shiftOff specified, while the inner voices (three and above) have \shiftOn specified. When a shift is applied, voices with upstems (odd-numbered voices) are shifted to the right, and voices with downstems (even-numbered voices) are shifted to the left.

Here is an example to help you visualize how an abbreviated polyphonic expression would be expanded internally.

Note: Note that with three or more voices, the vertical order of voices in your input file should not be the same as the vertical order of voices on the staff!

 
\new Staff \relative {
  %% abbreviated entry
  <<
    { f''2  }  % 1: highest
    \\
    { g,2 }  % 2: lowest
    \\
    { d'2 }  % 3: upper middle
    \\
    { b2  }  % 4: lower middle
  >>
  %% internal expansion of the above
  <<
    \new Voice = "1" { \voiceOne   \shiftOff f'2 }
    \new Voice = "2" { \voiceTwo   \shiftOff g,2 }
    \new Voice = "3" { \voiceThree \shiftOn  d'2 } % shifts right
    \new Voice = "4" { \voiceFour  \shiftOn  b2  } % shifts left
  >>
}

[image of music]

Two additional commands, \shiftOnn and \shiftOnnn provide further shift levels which may be specified temporarily to resolve collisions in complex situations – see (learning)Real music example section ‘Real music example’ in Learning Manual.

Notes are only merged if they have opposing stem directions (as they have, for example, in voices one and two by default or when the stems are explicitly set in opposite directions).

Predefined commands

\mergeDifferentlyDottedOn, \mergeDifferentlyDottedOff, \mergeDifferentlyHeadedOn, \mergeDifferentlyHeadedOff.

\shiftOn, \shiftOnn, \shiftOnnn, \shiftOff.

Selected Snippets

Additional voices to avoid collisions

In some instances of complex polyphonic music, additional voices are necessary to prevent collisions between notes. If more than four parallel voices are needed, additional voices can be added by defining a variable using the Scheme function context-spec-music.

 
voiceFive = #(context-spec-music (make-voice-props-set 4) 'Voice)

\relative c'' {
  \time 3/4
  \key d \minor
  \partial 2
  <<
    \new Voice  {
      \voiceOne
      a4. a8
      e'4 e4. e8
      f4 d4. c8
    }
    \new Voice {
      \voiceTwo
      d,2
      d4 cis2
      d4 bes2
    }
    \new Voice {
      \voiceThree
      f'2
      bes4 a2
      a4 s2
    }
    \new Voice {
      \voiceFive
      s2
      g4 g2
      f4 f2
    }
  >>
}

[image of music]

Moving dotted notes in polyphony

When a dotted note in the upper voice is moved to avoid a collision with a note in another voice, the default is to move the upper note to the right. This behaviour can be over-ridden by using the prefer-dotted-right property of NoteCollision.

 
\new Staff \relative c' <<
  {
    f2. f4
    \override Staff.NoteCollision.prefer-dotted-right = ##f
    f2. f4
    \override Staff.NoteCollision.prefer-dotted-right = ##t
    f2. f4
  }
  \\
  { e4 e e e e e e e e e e e }
>>

[image of music]

Forcing horizontal shift of notes

When the typesetting engine cannot cope, the following syntax can be used to override typesetting decisions. The units of measure used here are staff spaces.

 
\relative c' <<
  {
    <d g>2 <d g>
  }
  \\
  {
    <b f'>2
    \once \override NoteColumn.force-hshift = #1.7
    <b f'>2
  }
>>

[image of music]

See also

Music Glossary: (music-glossary)polyphony section ‘polyphony’ in Music Glossary.

Learning Manual: (learning)Multiple notes at once section ‘Multiple notes at once’ in Learning Manual, (learning)Voices contain music section ‘Voices contain music’ in Learning Manual, (learning)Real music example section ‘Real music example’ in Learning Manual.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.

Internals Reference: (internals)NoteColumn section ‘NoteColumn’ in Internals Reference, (internals)NoteCollision section ‘NoteCollision’ in Internals Reference, (internals)RestCollision section ‘RestCollision’ in Internals Reference.

Known issues and warnings

Using \override NoteColumn.ignore-collision = ##t will cause differently headed notes in different voices to merge incorrectly.

 
\mergeDifferentlyHeadedOn
<< \relative { c'16 a' b a } \\ \relative { c'2 } >>
\override NoteColumn.ignore-collision = ##t
<< \relative { c'16 a' b a } \\ \relative { c'2 } >>

[image of music]


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Merging rests

When using multiple voices it is common to merge rests which occur in both parts. This can be accomplished using Merge_rests_engraver.

 
voiceA = \relative { d''4 r d2 | R1 | }
voiceB = \relative { fis'4 r g2 | R1 | }
\score {
  <<
    \new Staff \with {
      instrumentName = "unmerged"
    }
    <<
      \new Voice { \voiceOne \voiceA }
      \new Voice { \voiceTwo \voiceB }
    >>
    \new Staff \with {
      instrumentName = "merged"
      \consists "Merge_rests_engraver"
    }
    <<
      \new Voice { \voiceOne \voiceA }
      \new Voice { \voiceTwo \voiceB }
    >>
  >>
}

[image of music]

Setting the context property suspendRestMerging to ##t allows for turning off rest merging temporarily.


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Automatic part combining

Automatic part combining is used to merge two separate parts of music onto a single staff. This can be especially helpful when typesetting orchestral scores. A single Voice is printed while the two parts of music are the same, but in places where they differ, a second Voice is printed. Stem directions are set up & down accordingly while Solo and a due parts are also identified and marked appropriately.

The syntax for automatic part combining is:

 
\partCombine musicexpr1 musicexpr2

The following example demonstrates the basic functionality, putting parts on a single staff as polyphony and setting stem directions accordingly. The same variables are used for the independent parts and the combined staff.

 
instrumentOne = \relative {
  c'4 d e f |
  R1 |
  d'4 c b a |
  b4 g2 f4 |
  e1 |
}

instrumentTwo = \relative {
  R1 |
  g'4 a b c |
  d4 c b a |
  g4 f( e) d |
  e1 |
}

<<
  \new Staff \instrumentOne
  \new Staff \instrumentTwo
  \new Staff \partCombine \instrumentOne \instrumentTwo
>>

[image of music]

Both parts have identical notes in the third measure, so only one instance of the notes is printed. Stem, slur, and tie directions are set automatically, depending on whether the parts are playing solo or in unison. When needed in polyphony situations, the first part (with context called one) gets “up” stems, while the second (called two) always gets “down” stems. In solo situations, the first and second parts get marked with “Solo” and “Solo II”, respectively. The unison (a due) parts are marked with the text “a2”.

By default, the partCombiner merges two notes of the same pitch as an a due note, combines notes with the same rhythm less than a ninth apart as chords and separates notes more than a ninth apart (or when the voices cross) into separate voices. This can be overridden with an optional argument of a pair of numbers after the \partCombine command: the first specifies the interval where notes start to be combined (the default is zero) and the second where the notes are split into separate voices. Setting the second argument to zero means that the partCombiner splits notes with an interval of a second or more, setting it to one splits notes of a third or more, and so on.

 
instrumentOne = \relative {
  a4 b c d |
  e f g a |
  b c d e |
}

instrumentTwo = \relative {
  c'4 c c c |
  c c c c |
  c c c c |
}

<<
  \new Staff \partCombine \instrumentOne \instrumentTwo
  \new Staff \partCombine #'(2 . 3) \instrumentOne \instrumentTwo
>>

[image of music]

Both arguments to \partCombine will be interpreted as separate Voice contexts, so if the music is being specified in relative mode then both parts must contain a \relative function, i.e.,

 
\partCombine
  \relative … musicexpr1
  \relative … musicexpr2

A \relative section that encloses a \partCombine has no effect on the pitches of musicexpr1 or musicexpr2.

In professional scores, voices are often kept apart from each other for long passages of music even if some of the notes are the same in both voices, and could just as easily be printed as unison. Combining notes into a chord, or showing one voice as solo is, therefore, not ideal as the \partCombine function considers each note separately. In this case the \partCombine function can be overridden with one of the following commands. All of the commands may be preceded with \once in order to have them only apply to the next note in the music expression.

 
instrumentOne = \relative c' {
  \partCombineApart c2^"apart" e |
  \partCombineAutomatic e2^"auto" e |
  \partCombineChords e'2^"chord" e |
  \partCombineAutomatic c2^"auto" c |
  \partCombineApart c2^"apart" \once \partCombineChords e^"chord once" |
  c2 c |
}
instrumentTwo = \relative {
  c'2 c |
  e2 e |
  a,2 c |
  c2 c' |
  c2 c |
  c2 c |
}

<<
  \new Staff { \instrumentOne }
  \new Staff { \instrumentTwo }
  \new Staff { \partCombine \instrumentOne \instrumentTwo }
>>

[image of music]

Using \partCombine with lyrics

The \partCombine command is not designed to work with lyrics; if one of the voices is explicitly named in order to attach lyrics to it, the partCombiner will stop working. However, this effect can be achieved using a NullVoice context. See Polyphony with shared lyrics.

Selected Snippets

Combining two parts on the same staff

The part combiner tool ( \partCombine command ) allows the combination of several different parts on the same staff. Text directions such as “solo” or “a2” are added by default; to remove them, simply set the property printPartCombineTexts to f. For vocal scores (hymns), there is no need to add “solo/a2” texts, so they should be switched off. However, it might be better not to use it if there are any solos, as they won’t be indicated. In such cases, standard polyphonic notation may be preferable.

This snippet presents the three ways two parts can be printed on a same staff: standard polyphony, \partCombine without texts, and \partCombine with texts.

 
%% Combining pedal notes with clef changes

musicUp = \relative c'' {
  \time 4/4
  a4 c4.( g8) a4 |
  g4 e' g,( a8 b) |
  c b a2.
}

musicDown = \relative c'' {
  g4 e4.( d8) c4 |
  r2 g'4( f8 e) |
  d2 \stemDown a
}

\score {
    <<
    \new Staff \with { instrumentName = "Standard polyphony" }

      << \musicUp \\ \musicDown >>

    \new Staff \with {
      instrumentName = "PartCombine without text"
      printPartCombineTexts = ##f
    }

    \partCombine \musicUp \musicDown

    \new Staff \with { instrumentName = "PartCombine with text" }
      \partCombine \musicUp \musicDown
    >>
  \layout {
    indent = 6.0\cm
    \context {
      \Score
      \override SystemStartBar.collapse-height = #30
    }
  }
}

[image of music]

Changing partcombine texts

When using the automatic part combining feature, the printed text for the solo and unison sections may be changed:

 
\new Staff <<
  \set Staff.soloText = #"girl"
  \set Staff.soloIIText = #"boy"
  \set Staff.aDueText = #"together"
  \partCombine
    \relative c'' {
      g4 g r r
      a2 g
    }
    \relative c'' {
      r4 r a( b)
      a2 g
    }
>>

[image of music]

See also

Music Glossary: (music-glossary)a due section ‘a due’ in Music Glossary, (music-glossary)part section ‘part’ in Music Glossary.

Notation Reference: Writing parts.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.

Internals Reference: (internals)PartCombineMusic section ‘PartCombineMusic’ in Internals Reference, (internals)Voice section ‘Voice’ in Internals Reference.

Known issues and warnings

All \partCombine… functions can only accept two voices.

\partCombine… functions cannot be placed inside a \tuplet or \relative block.

If printPartCombineTexts is set and the two voices play the same notes “on and off”, in the same measure, the part combiner may typeset a2 more than once in that measure.

\partCombine only knows when a note starts in a Voice; it cannot, for example, remember if a note in one Voice has already started when combining notes that have just started in the other Voice. This can lead to a number of unexpected issues including “Solo” or “Unison” marks being printed incorrectly.

\partCombine keeps all spanners (slurs, ties, hairpins, etc.) in the same Voice so that if any such spanners start or end in a different Voice, they may not be printed properly or at all.

If the \partCombine function cannot combine both music expressions (i.e., when both voices have different durations), it will give the voices, internally, its own custom names: one and two respectively. This means if there is any “switch” to a differently named Voice context, the events in that differently named Voice will be ignored.

Refer also to Known issues and warnings when using \partCombine with tablature in Default tablatures and the Note in Automatic beams when using automatic beaming.


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Writing music in parallel

Music for multiple parts can be interleaved in input code. The function \parallelMusic accepts a list with the names of a number of variables to be created, and a musical expression. The content of alternate measures from the expression become the value of the respective variables, so you can use them afterwards to print the music.

Note: Bar checks | must be used, and the measures must be of the same length.

 
\parallelMusic voiceA,voiceB,voiceC {
  % Bar 1
  r8 g'16 c'' e'' g' c'' e'' r8 g'16 c'' e'' g' c'' e'' |
  r16 e'8.~   4              r16 e'8.~   4              |
  c'2                        c'2                        |

  % Bar 2
  r8 a'16 d'' f'' a' d'' f'' r8 a'16 d'' f'' a' d'' f'' |
  r16 d'8.~   4              r16 d'8.~   4              |
  c'2                        c'2                        |

}
\new StaffGroup <<
  \new Staff << \voiceA \\ \voiceB >>
  \new Staff { \clef bass \voiceC }
>>

[image of music]

Relative mode may be used. Note that the \relative command is not used inside \parallelMusic itself. The notes are relative to the preceding note in the voice, not to the previous note in the input – in other words, relative notes for voiceA ignore the notes in voiceB.

 
\parallelMusic voiceA,voiceB,voiceC {
  % Bar 1
  r8 g16 c e g, c e r8 g,16 c e g, c e  |
  r16 e8.~ 4        r16 e8.~  4         |
  c2                c                   |

  % Bar 2
  r8 a,16 d f a, d f r8 a,16 d f a, d f |
  r16 d8.~  4        r16 d8.~  4        |
  c2                 c                  |

 }
\new StaffGroup <<
  \new Staff << \relative c'' \voiceA \\ \relative c' \voiceB >>
  \new Staff \relative c' { \clef bass \voiceC }
>>

[image of music]

This works quite well for piano music. This example maps four consecutive measures to four variables:

 
global = {
  \key g \major
  \time 2/4
}

\parallelMusic voiceA,voiceB,voiceC,voiceD {
  % Bar 1
  a8    b     c   d     |
  d4          e         |
  c16 d e fis d e fis g |
  a4          a         |

  % Bar 2
  e8      fis  g     a   |
  fis4         g         |
  e16 fis g  a fis g a b |
  a4           a         |

  % Bar 3 ...
}

\score {
  \new PianoStaff <<
     \new Staff {
       \global
       <<
         \relative c'' \voiceA
         \\
         \relative c'  \voiceB
       >>
     }
     \new Staff {
       \global \clef bass
       <<
         \relative c \voiceC
         \\
         \relative c \voiceD
       >>
     }
  >>
}

[image of music]

See also

Learning Manual: (learning)Organizing pieces with variables section ‘Organizing pieces with variables’ in Learning Manual.

Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.


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