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Polyphony in music refers to having more than one voice occurring in a piece of music. Polyphony in LilyPond refers to having more than one voice on the same staff.
| 1.5.1 Single voice | ||
| 1.5.2 Multiple voices |
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This section discusses simultaneous notes inside the same voice.
| Chorded notes | ||
| Chord repetition | ||
| Simultaneous expressions | ||
| Clusters |
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A chord is formed by enclosing a set of pitches between <
and >. A chord may be followed by a duration just like simple
notes.
\relative { <a' c e>1 <a c e>2 <f a c e>4 <a c>8. <g c e>16 }
Chords may also be followed by articulations, again just like simple notes.
\relative { <a' c e>1\fermata <a c e>2-> <f a c e>4\prall <a c>8.^! <g c e>16-. }
The notes within the chord themselves can also be followed by articulation and ornamentation.
\relative { <a' c\prall e>1 <a-> c-^ e>2 <f-. a c-. e-.>4 <a-+ c-->8. <g\fermata c e\turn>16 }
However some notation, such as dynamics and hairpins must be attached to the chord rather than to notes within the chord, otherwise they will not print. Other notation like fingerings and slurs will get placed markedly different when attached to notes within a chord rather than to whole chords or single notes.
\relative { <a'\f c( e>1 <a c) e>\f <a\< c e>( <a\! c e>) <a c e>\< <a c e> <a c e>\! }
A chord acts merely as a container for its notes, its articulations and other attached elements. Consequently, a chord without notes inside does not actually have a duration. Any attached articulations will happen at the same musical time as the next following note or chord and be combined with them (for more complex possibilities of combining such elements, see Simultaneous expressions):
\relative { \grace { g'8( a b } <> ) \p \< -. -\markup \italic "sempre staccato" \repeat unfold 4 { c4 e } c1\f }
Relative mode can be used for pitches in chords. The first note of each chord is always relative to the first note of the chord that came before it, or in the case where no preceding chord exists, the pitch of the last note that came before the chord. All remaining notes in the chord are relative to the note that came before it within the same chord.
\relative { <a' c e>1 <f a c> <a c e> <f' a c> <b, e b,> }
For more information about chords, see Chord notation.
Music Glossary: (music-glossary)chord section ‘chord’ in Music Glossary.
Learning Manual: (learning)Combining notes into chords section ‘Combining notes into chords’ in Learning Manual.
Notation Reference: Chord notation, Articulations and ornamentations, Relative octave entry, Multiple voices.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
Chords containing more than two pitches within a staff space, such as ‘<e f! fis!>’, create overlapping noteheads. Depending on the situation, better representations might involve
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In order to save typing, a shortcut can be used to repeat the preceding
chord. The chord repetition symbol is q:
\relative { <a' c e>1 q <f a c>2 q }
As with regular chords, the chord repetition symbol can be used with durations, articulations, markups, slurs, beams, etc., as only the pitches of the previous chord are duplicated.
\relative { <a' c e>1\p^"text" q2\<( q8)[-! q8.]\! q16-1-2-3 q8\prall }
The chord repetition symbol always remembers the last instance of a chord so it is possible to repeat the most recent chord even if other non-chorded notes or rests have been added since.
\relative { <a' c e>1 c'4 q2 r8 q8 | q2 c, | }
However, the chord repetition symbol does not retain any dynamics, articulation or ornamentation within, or attached to, the previous chord.
\relative { <a'-. c\prall e>1\sfz c'4 q2 r8 q8 | q2 c, | }
To have some of them retained, the \chordRepeats function can be
be called explicitly with an extra argument specifying a list of
event types to keep unless events of that type are already
present on the q chord itself.
\relative { \chordRepeats #'(articulation-event) { <a'-. c\prall e>1\sfz c'4 q2 r8 q8-. } | q2 c, | }
Here using \chordRepeats inside of a \relative construction
produces unexpected results: once chord events have been expanded, they
are indistinguishable from having been entered as regular chords, making
\relative assign an octave based on their current context.
Since nested instances of \relative don’t affect one another,
another \relative inside of \chordRepeats can be used for
establishing the octave relations before expanding the repeat chords.
In that case, the whole content of the inner \relative does not
affect the outer one; hence the different octave entry of the final note
in this example.
\relative { \chordRepeats #'(articulation-event) \relative { <a'-. c\prall e>1\sfz c'4 q2 r8 q8-. } | q2 c'' | }
Interactions with \relative occur only with explicit calls of
\chordRepeats: the implicit expansion at the start of typesetting
is done at a time where all instances of \relative have already
been processed.
Notation Reference: Chord notation, Articulations and ornamentations.
Installed Files: ‘ly/chord-repetition-init.ly’.
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One or more music expressions enclosed in double angle brackets are taken to be simultaneous. If the first expression begins with a single note or if the whole simultaneous expression appears explicitly within a single voice, the whole expression is placed on a single staff; otherwise the elements of the simultaneous expression are placed on separate staves.
The following examples show simultaneous expressions on one staff:
\new Voice { % explicit single voice << \relative { a'4 b g2 } \relative { d'4 g c,2 } >> }
\relative { % single first note a' << \relative { a'4 b g } \relative { d'4 g c, } >> }
This can be useful if the simultaneous sections have identical rhythms, but attempts to attach notes with different durations to the same stem will cause errors. Notes, articulations, and property changes in a single ‘Voice’ are collected and engraved in musical order:
\relative { <a' c>4-. <>-. << c a >> << { c-. <c a> } { a s-. } >> }
Multiple stems or beams or different note durations or properties at the same musical time require the use of multiple voices.
The following example shows how simultaneous expressions can generate multiple staves implicitly:
% no single first note << \relative { a'4 b g2 } \relative { d'4 g2 c,4 } >>
Here different rhythms cause no problems because they are interpreted in different voices.
If notes from two or more voices, with no shifts specified, have stems in the same direction, the message
warning: This voice needs a \voiceXx or \shiftXx setting |
will appear during compilation. This message can be suppressed by:
\override NoteColumn.ignore-collision = ##t |
However, this not only suppresses the warning but will prevent any collision resolution whatsover and may have other unintended effects (also see Known Issues in Collision resolution).
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A cluster indicates a continuous range of pitches to be played.
They can be denoted as the envelope of a set of notes. They are
entered by applying the function \makeClusters to a sequence
of chords, e.g.,
\relative \makeClusters { <g' b>2 <c g'> }
Ordinary notes and clusters can be put together in the same staff, even simultaneously. In such a case no attempt is made to automatically avoid collisions between ordinary notes and clusters.
Music Glossary: (music-glossary)cluster section ‘cluster’ in Music Glossary.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
Internals Reference: (internals)ClusterSpanner section ‘ClusterSpanner’ in Internals Reference, (internals)ClusterSpannerBeacon section ‘ClusterSpannerBeacon’ in Internals Reference, (internals)Cluster_spanner_engraver section ‘Cluster_spanner_engraver’ in Internals Reference.
Clusters look good only if they span at least two chords; otherwise they appear too narrow.
Clusters do not have a stem and cannot indicate durations by themselves, but the length of the printed cluster is determined by the durations of the defining chords. Separate clusters need a separating rest between them.
Clusters do not produce MIDI output.
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This section discusses simultaneous notes in multiple voices or multiple staves.
| Single-staff polyphony | ||
| Voice styles | ||
| Collision resolution | ||
| Merging rests | ||
| Automatic part combining | ||
| Writing music in parallel |
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The basic structure needed to achieve multiple independent voices in a single staff is illustrated in the following example:
\new Staff << \new Voice = "first" \relative { \voiceOne r8 r16 g'' e8. f16 g8[ c,] f e16 d } \new Voice= "second" \relative { \voiceTwo d''16 c d8~ 16 b c8~ 16 b c8~ 16 b8. } >>
Here, voices are instantiated explicitly and are given names. The
\voiceOne … \voiceFour commands set up the voices
so that first and third voices get stems up, second and fourth
voices get stems down, third and fourth voice note heads are
horizontally shifted, and rests in the respective voices are
automatically moved to avoid collisions. The \oneVoice
command returns all the voice settings to the neutral default
directions.
A temporary polyphonic passage can be created with the following construct:
<< { \voiceOne … }
\new Voice { \voiceTwo … }
>> \oneVoice
|
Here, the first expression within a temporary polyphonic passage is
placed into the Voice context which was in use immediately
before the polyphonic passage, and that same Voice context
continues after the temporary section. Other expressions within
the angle brackets are assigned to distinct temporary voices.
This allows lyrics to be assigned to one continuing voice before,
during and after a polyphonic section:
\relative << \new Voice = "melody" { a'4 << { \voiceOne g f } \new Voice { \voiceTwo d2 } >> \oneVoice e4 } \new Lyrics \lyricsto "melody" { This is my song. } >>
Here, the \voiceOne and \voiceTwo commands are
required to define the settings of each voice.
The << {…} \\ {…} >> construct, where the two (or
more) expressions are separated by double backslashes, behaves
differently to the similar construct without the double backslashes:
all the expressions within this construct are assigned
to new Voice contexts. These new Voice contexts
are created implicitly and are given the fixed names "1",
"2", etc.
The first example could be typeset as follows:
<< \relative { r8 r16 g'' e8. f16 g8[ c,] f e16 d } \\ \relative { d''16 c d8~ 16 b c8~ 16 b c8~ 16 b8. } >>
This syntax can be used where it does not matter that temporary
voices are created and then discarded. These implicitly created
voices are given the settings equivalent to the effect of the
\voiceOne … \voiceFour commands, in the order in
which they appear in the code.
In the following example, the intermediate voice has stems up, therefore we enter it in the third place, so it becomes voice three, which has the stems up as desired. Spacer rests are used to avoid printing doubled rests.
<< \relative { r8 g'' g g g f16 ees f8 d } \\ \relative { ees'8 r ees r d r d r } \\ \relative { d''8 s c s bes s a s } >>
In all but the simplest works it is advisable to create explicit
Voice contexts as explained in
(learning)Contexts and engravers section ‘Contexts and engravers’ in Learning Manual and
(learning)Explicitly instantiating voices section ‘Explicitly instantiating voices’ in Learning Manual.
When entering multiple voices in the input file, use the following order:
Voice 1: highest Voice 2: lowest Voice 3: second highest Voice 4: second lowest Voice 5: third highest Voice 6: third lowest etc. |
Though this may seem counterintuitive, it simplifies the automatic layout process. Note that the odd-numbered voices are given upstems, and the even-numbered voices are given downstems:
\new Staff << \time 2/4 { f''2 } % 1: highest \\ { c'2 } % 2: lowest \\ { d''2 } % 3: second-highest \\ { e'2 } % 4: second-lowest \\ { b'2 } % 5: third-highest \\ { g'2 } % 6: third-lowest >>
When a different voice entry order is desired, the command
\voices may be convenient:
\new Staff \voices 1,3,5,6,4,2 << \time 2/4 { f''2 } % 1: highest \\ { d''2 } % 3: second-highest \\ { b'2 } % 5: third-highest \\ { g'2 } % 6: third-lowest \\ { e'2 } % 4: second-lowest \\ { c'2 } % 2: lowest >>
Note: Lyrics and spanners (such as slurs, ties, hairpins, etc.) cannot be created ‘across’ voices.
In the special case that we want to typeset parallel pieces of music
that have the same rhythm, we can combine them into a single
Voice context, thus forming chords. To achieve this, enclose
them in a simple simultaneous music construct within an explicit voice:
\new Voice << \relative { e''4 f8 d e16 f g8 d4 } \relative { c''4 d8 b c16 d e8 b4 } >>
This method leads to strange beamings and warnings if the pieces of music do not have the same rhythm.
\voiceOne,
\voiceTwo,
\voiceThree,
\voiceFour,
\oneVoice.
Learning Manual: (learning)Voices contain music section ‘Voices contain music’ in Learning Manual, (learning)Explicitly instantiating voices section ‘Explicitly instantiating voices’ in Learning Manual.
Notation Reference: Percussion staves, Invisible rests, Stems.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
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Voices may be given distinct colors and shapes, allowing them to be easily identified:
<< \relative { \voiceOneStyle d''4 c2 b4 } \\ \relative { \voiceTwoStyle e'2 e } \\ \relative { \voiceThreeStyle b2. c4 } \\ \relative { \voiceFourStyle g'2 g } >>
The \voiceNeutralStyle command is used to revert to the
standard presentation.
\voiceOneStyle,
\voiceTwoStyle,
\voiceThreeStyle,
\voiceFourStyle,
\voiceNeutralStyle.
Learning Manual: (learning)I’m hearing Voices section ‘I'm hearing Voices’ in Learning Manual, (learning)Other sources of information section ‘Other sources of information’ in Learning Manual.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
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The note heads of notes in different voices with the same pitch, same note head and opposite stem direction are automatically merged, but notes with different note heads or the same stem direction are not. Rests opposite a stem in a different voice are shifted vertically. The following example shows three different circumstances, on beats 1 and 3 in bar 1 and beat 1 in bar 2, where the automatic merging fails.
<< \relative { c''8 d e d c d c4 g'2 fis } \\ \relative { c''2 c8. b16 c4 e,2 r } \\ \relative { \oneVoice s1 e'8 a b c d2 } >>
Notes with different note heads may be merged as shown below. In this example the note heads on beat 1 of bar 1 are now merged:
<< \relative { \mergeDifferentlyHeadedOn c''8 d e d c d c4 g'2 fis } \\ \relative { c''2 c8. b16 c4 e,2 r } \\ \relative { \oneVoice s1 e'8 a b c d2 } >>
Quarter and half notes are not merged in this way, since it would be difficult to tell them apart.
Note heads with different dots as shown in beat 3 of bar 1 may be also be merged:
<< \relative { \mergeDifferentlyHeadedOn \mergeDifferentlyDottedOn c''8 d e d c d c4 g'2 fis } \\ \relative { c''2 c8. b16 c4 e,2 r } \\ \relative { \oneVoice s1 e'8 a b c d2 } >>
The half note and eighth note at the start of the second measure
are incorrectly merged because the automatic merge cannot
successfully complete the merge when three or more notes line up in
the same note column, and in this case the merged note head is
incorrect. To allow the merge to select the correct note head
a \shift must be applied to the note that should not be
merged. Here, \shiftOn is applied to move the top
g out of the column, and \mergeDifferentlyHeadedOn
then works properly.
<< \relative { \mergeDifferentlyHeadedOn \mergeDifferentlyDottedOn c''8 d e d c d c4 \shiftOn g'2 fis } \\ \relative { c''2 c8. b16 c4 e,2 r } \\ \relative { \oneVoice s1 e'8 a b c d2 } >>
The \shiftOn command allows (but does not force) the notes
in a voice to be shifted. When \shiftOn is applied to a
voice, a note or chord in that voice is shifted only if its stem
would otherwise collide with a stem from another voice, and only
if the colliding stems point in the same direction. The
\shiftOff command prevents this type of shifting from
occurring.
By default, the outer voices (normally voices one and two) have
\shiftOff specified, while the inner voices (three and
above) have \shiftOn specified. When a shift is applied,
voices with upstems (odd-numbered voices) are shifted to the
right, and voices with downstems (even-numbered voices) are
shifted to the left.
Here is an example to help you visualize how an abbreviated polyphonic expression would be expanded internally.
Note: Note that with three or more voices, the vertical order of voices in your input file should not be the same as the vertical order of voices on the staff!
\new Staff \relative { %% abbreviated entry << { f''2 } % 1: highest \\ { g,2 } % 2: lowest \\ { d'2 } % 3: upper middle \\ { b2 } % 4: lower middle >> %% internal expansion of the above << \new Voice = "1" { \voiceOne \shiftOff f'2 } \new Voice = "2" { \voiceTwo \shiftOff g,2 } \new Voice = "3" { \voiceThree \shiftOn d'2 } % shifts right \new Voice = "4" { \voiceFour \shiftOn b2 } % shifts left >> }
Two additional commands, \shiftOnn and \shiftOnnn
provide further shift levels which may be specified temporarily to
resolve collisions in complex situations – see
(learning)Real music example section ‘Real music example’ in Learning Manual.
Notes are only merged if they have opposing stem directions (as they have, for example, in voices one and two by default or when the stems are explicitly set in opposite directions).
\mergeDifferentlyDottedOn,
\mergeDifferentlyDottedOff,
\mergeDifferentlyHeadedOn,
\mergeDifferentlyHeadedOff.
\shiftOn,
\shiftOnn,
\shiftOnnn,
\shiftOff.
Additional voices to avoid collisions
In some instances of complex polyphonic music, additional voices are
necessary to prevent collisions between notes. If more than four
parallel voices are needed, additional voices can be added by defining
a variable using the Scheme function context-spec-music.
voiceFive = #(context-spec-music (make-voice-props-set 4) 'Voice) \relative c'' { \time 3/4 \key d \minor \partial 2 << \new Voice { \voiceOne a4. a8 e'4 e4. e8 f4 d4. c8 } \new Voice { \voiceTwo d,2 d4 cis2 d4 bes2 } \new Voice { \voiceThree f'2 bes4 a2 a4 s2 } \new Voice { \voiceFive s2 g4 g2 f4 f2 } >> }
Moving dotted notes in polyphony
When a dotted note in the upper voice is moved to avoid a collision
with a note in another voice, the default is to move the upper note to
the right. This behaviour can be over-ridden by using the
prefer-dotted-right property of NoteCollision.
\new Staff \relative c' << { f2. f4 \override Staff.NoteCollision.prefer-dotted-right = ##f f2. f4 \override Staff.NoteCollision.prefer-dotted-right = ##t f2. f4 } \\ { e4 e e e e e e e e e e e } >>
Forcing horizontal shift of notes
When the typesetting engine cannot cope, the following syntax can be used to override typesetting decisions. The units of measure used here are staff spaces.
\relative c' << { <d g>2 <d g> } \\ { <b f'>2 \once \override NoteColumn.force-hshift = #1.7 <b f'>2 } >>
Music Glossary: (music-glossary)polyphony section ‘polyphony’ in Music Glossary.
Learning Manual: (learning)Multiple notes at once section ‘Multiple notes at once’ in Learning Manual, (learning)Voices contain music section ‘Voices contain music’ in Learning Manual, (learning)Real music example section ‘Real music example’ in Learning Manual.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
Internals Reference: (internals)NoteColumn section ‘NoteColumn’ in Internals Reference, (internals)NoteCollision section ‘NoteCollision’ in Internals Reference, (internals)RestCollision section ‘RestCollision’ in Internals Reference.
Using \override NoteColumn.ignore-collision = ##t will cause
differently headed notes in different voices to merge incorrectly.
\mergeDifferentlyHeadedOn << \relative { c'16 a' b a } \\ \relative { c'2 } >> \override NoteColumn.ignore-collision = ##t << \relative { c'16 a' b a } \\ \relative { c'2 } >>
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When using multiple voices it is common to merge rests which occur in both
parts. This can be accomplished using Merge_rests_engraver.
voiceA = \relative { d''4 r d2 | R1 | } voiceB = \relative { fis'4 r g2 | R1 | } \score { << \new Staff \with { instrumentName = "unmerged" } << \new Voice { \voiceOne \voiceA } \new Voice { \voiceTwo \voiceB } >> \new Staff \with { instrumentName = "merged" \consists "Merge_rests_engraver" } << \new Voice { \voiceOne \voiceA } \new Voice { \voiceTwo \voiceB } >> >> }
Setting the context property suspendRestMerging to ##t allows for
turning off rest merging temporarily.
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Automatic part combining is used to merge two separate parts of music
onto a single staff. This can be especially helpful when typesetting
orchestral scores. A single Voice is printed while the two parts
of music are the same, but in places where they differ, a second
Voice is printed. Stem directions are set up & down accordingly
while Solo and a due parts are also identified and marked
appropriately.
The syntax for automatic part combining is:
\partCombine musicexpr1 musicexpr2 |
The following example demonstrates the basic functionality, putting parts on a single staff as polyphony and setting stem directions accordingly. The same variables are used for the independent parts and the combined staff.
instrumentOne = \relative { c'4 d e f | R1 | d'4 c b a | b4 g2 f4 | e1 | } instrumentTwo = \relative { R1 | g'4 a b c | d4 c b a | g4 f( e) d | e1 | } << \new Staff \instrumentOne \new Staff \instrumentTwo \new Staff \partCombine \instrumentOne \instrumentTwo >>
Both parts have identical notes in the third measure, so only one
instance of the notes is printed. Stem, slur, and tie directions are
set automatically, depending on whether the parts are playing solo or in
unison. When needed in polyphony situations, the first part (with
context called one) gets “up” stems, while the second (called
two) always gets “down” stems. In solo situations, the first
and second parts get marked with “Solo” and “Solo II”,
respectively. The unison (a due) parts are marked with the
text “a2”.
By default, the partCombiner merges two notes of the same pitch as an
a due note, combines notes with the same
rhythm less than a ninth apart as chords and separates notes more than
a ninth apart (or when the voices cross) into
separate voices. This can be overridden with an optional argument of a pair
of numbers after the \partCombine command: the first specifies
the interval where notes start to be combined (the default is zero) and the
second where the notes are split into separate voices. Setting the second
argument to zero means that the partCombiner splits notes with an interval of
a second or more, setting it to one splits notes of a third or more, and so on.
instrumentOne = \relative { a4 b c d | e f g a | b c d e | } instrumentTwo = \relative { c'4 c c c | c c c c | c c c c | } << \new Staff \partCombine \instrumentOne \instrumentTwo \new Staff \partCombine #'(2 . 3) \instrumentOne \instrumentTwo >>
Both arguments to \partCombine will be interpreted as separate
Voice contexts, so if the music is being specified in relative
mode then both parts must contain a \relative function,
i.e.,
\partCombine \relative … musicexpr1 \relative … musicexpr2 |
A \relative section that encloses a \partCombine has no
effect on the pitches of musicexpr1 or
musicexpr2.
In professional scores, voices are often kept apart from each other for
long passages of music even if some of the notes are the same in both
voices, and could just as easily be printed as unison. Combining notes
into a chord, or showing one voice as solo is, therefore, not ideal as
the \partCombine function considers each note separately. In this
case the \partCombine function can be overridden with one of the
following commands. All of the commands may be preceded with
\once in order to have them only apply to the next note in
the music expression.
\partCombineApart keeps the
notes as two separate voices, even if they can be combined into a chord
or unison.
\partCombineChords combines the
notes into a chord.
\partCombineUnisono combines
both voices as “unison”.
\partCombineSoloI prints only
voice one, and marks it as a “Solo”.
\partCombineSoloII prints only
voice two and marks it as a “Solo”.
\partCombineAutomatic ends
the functions of the commands above, and reverts back to the standard
\partCombine functionality.
instrumentOne = \relative c' { \partCombineApart c2^"apart" e | \partCombineAutomatic e2^"auto" e | \partCombineChords e'2^"chord" e | \partCombineAutomatic c2^"auto" c | \partCombineApart c2^"apart" \once \partCombineChords e^"chord once" | c2 c | } instrumentTwo = \relative { c'2 c | e2 e | a,2 c | c2 c' | c2 c | c2 c | } << \new Staff { \instrumentOne } \new Staff { \instrumentTwo } \new Staff { \partCombine \instrumentOne \instrumentTwo } >>
The \partCombine command is not designed to work with
lyrics; if one of the voices is explicitly named in order to
attach lyrics to it, the partCombiner will stop working. However,
this effect can be achieved using a NullVoice context. See
Polyphony with shared lyrics.
Combining two parts on the same staff
The part combiner tool ( \partCombine command ) allows the
combination of several different parts on the same staff. Text
directions such as “solo” or “a2” are added by default; to remove
them, simply set the property printPartCombineTexts to f.
For vocal scores (hymns), there is no need to add “solo/a2” texts,
so they should be switched off. However, it might be better not to use
it if there are any solos, as they won’t be indicated. In such cases,
standard polyphonic notation may be preferable.
This snippet presents the three ways two parts can be printed on a same
staff: standard polyphony, \partCombine without texts, and
\partCombine with texts.
%% Combining pedal notes with clef changes musicUp = \relative c'' { \time 4/4 a4 c4.( g8) a4 | g4 e' g,( a8 b) | c b a2. } musicDown = \relative c'' { g4 e4.( d8) c4 | r2 g'4( f8 e) | d2 \stemDown a } \score { << \new Staff \with { instrumentName = "Standard polyphony" } << \musicUp \\ \musicDown >> \new Staff \with { instrumentName = "PartCombine without text" printPartCombineTexts = ##f } \partCombine \musicUp \musicDown \new Staff \with { instrumentName = "PartCombine with text" } \partCombine \musicUp \musicDown >> \layout { indent = 6.0\cm \context { \Score \override SystemStartBar.collapse-height = #30 } } }
Changing partcombine texts
When using the automatic part combining feature, the printed text for the solo and unison sections may be changed:
\new Staff << \set Staff.soloText = #"girl" \set Staff.soloIIText = #"boy" \set Staff.aDueText = #"together" \partCombine \relative c'' { g4 g r r a2 g } \relative c'' { r4 r a( b) a2 g } >>
Music Glossary: (music-glossary)a due section ‘a due’ in Music Glossary, (music-glossary)part section ‘part’ in Music Glossary.
Notation Reference: Writing parts.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
Internals Reference: (internals)PartCombineMusic section ‘PartCombineMusic’ in Internals Reference, (internals)Voice section ‘Voice’ in Internals Reference.
All \partCombine… functions can only accept two voices.
\partCombine… functions cannot be placed inside a \tuplet
or \relative block.
If printPartCombineTexts is set and the two voices play the same
notes “on and off”, in the same measure, the part combiner may
typeset a2 more than once in that measure.
\partCombine only knows when a note starts in a Voice; it
cannot, for example, remember if a note in one Voice has already
started when combining notes that have just started in the other
Voice. This can lead to a number of unexpected issues including
“Solo” or “Unison” marks being printed incorrectly.
\partCombine keeps all spanners (slurs, ties, hairpins, etc.) in
the same Voice so that if any such spanners start or end in a
different Voice, they may not be printed properly or at all.
If the \partCombine function cannot combine both music
expressions (i.e., when both voices have different durations), it will
give the voices, internally, its own custom names: one and
two respectively. This means if there is any “switch” to a
differently named Voice context, the events in that differently
named Voice will be ignored.
Refer also to Known issues and warnings when using
\partCombine with tablature in Default tablatures and the
Note in Automatic beams when using automatic beaming.
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Music for multiple parts can be interleaved in input code. The
function \parallelMusic accepts a list with the names of a
number of variables to be created, and a musical expression. The
content of alternate measures from the expression become the value
of the respective variables, so you can use them afterwards to
print the music.
Note: Bar checks | must be used, and the measures must
be of the same length.
\parallelMusic voiceA,voiceB,voiceC { % Bar 1 r8 g'16 c'' e'' g' c'' e'' r8 g'16 c'' e'' g' c'' e'' | r16 e'8.~ 4 r16 e'8.~ 4 | c'2 c'2 | % Bar 2 r8 a'16 d'' f'' a' d'' f'' r8 a'16 d'' f'' a' d'' f'' | r16 d'8.~ 4 r16 d'8.~ 4 | c'2 c'2 | } \new StaffGroup << \new Staff << \voiceA \\ \voiceB >> \new Staff { \clef bass \voiceC } >>
Relative mode may be used. Note that the \relative command
is not used inside \parallelMusic itself. The notes are
relative to the preceding note in the voice, not to the previous
note in the input – in other words, relative notes for
voiceA ignore the notes in voiceB.
\parallelMusic voiceA,voiceB,voiceC { % Bar 1 r8 g16 c e g, c e r8 g,16 c e g, c e | r16 e8.~ 4 r16 e8.~ 4 | c2 c | % Bar 2 r8 a,16 d f a, d f r8 a,16 d f a, d f | r16 d8.~ 4 r16 d8.~ 4 | c2 c | } \new StaffGroup << \new Staff << \relative c'' \voiceA \\ \relative c' \voiceB >> \new Staff \relative c' { \clef bass \voiceC } >>
This works quite well for piano music. This example maps four consecutive measures to four variables:
global = { \key g \major \time 2/4 } \parallelMusic voiceA,voiceB,voiceC,voiceD { % Bar 1 a8 b c d | d4 e | c16 d e fis d e fis g | a4 a | % Bar 2 e8 fis g a | fis4 g | e16 fis g a fis g a b | a4 a | % Bar 3 ... } \score { \new PianoStaff << \new Staff { \global << \relative c'' \voiceA \\ \relative c' \voiceB >> } \new Staff { \global \clef bass << \relative c \voiceC \\ \relative c \voiceD >> } >> }
Learning Manual: (learning)Organizing pieces with variables section ‘Organizing pieces with variables’ in Learning Manual.
Snippets: (snippets)Simultaneous notes section ‘Simultaneous notes’ in Snippets.
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