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5.5 Advanced tweaks

This section discusses various approaches to fine tuning the appearance of the printed score.

See also

Learning Manual: (learning)Tweaking output section ‘Tweaking output’ in Learning Manual, (learning)Other sources of information section ‘Other sources of information’ in Learning Manual.

Notation Reference: Explaining the Internals Reference, Modifying properties.

Extending LilyPond: (extending)Interfaces for programmers section ‘Interfaces for programmers’ in Extending.

Installed Files: ‘scm/define-grobs.scm’.

Snippets: (snippets)Tweaks and overrides section ‘Tweaks and overrides’ in Snippets.

Internals Reference: (internals)All layout objects section ‘All layout objects’ in Internals Reference.


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5.5.1 Aligning objects

Graphical objects which support the self-alignment-interface and/or the side-position-interface can be aligned to a previously placed object in a variety of ways. For a list of these objects, see (internals)self-alignment-interface section ‘self-alignment-interface’ in Internals Reference and (internals)side-position-interface section ‘side-position-interface’ in Internals Reference.

All graphical objects have a reference point, a horizontal extent and a vertical extent. The horizontal extent is a pair of numbers giving the displacements from the reference point of the left and right edges, displacements to the left being negative. The vertical extent is a pair of numbers giving the displacement from the reference point to the bottom and top edges, displacements down being negative.

An object’s position on a staff is given by the values of the X-offset and Y-offset properties. The value of X-offset gives the displacement from the X coordinate of the reference point of the parent object, and the value of Y-offset gives the displacement from the center line of the staff. The values of X-offset and Y-offset may be set directly or may be set to be calculated by procedures in order to achieve alignment with the parent object.

Note: Many objects have special positioning considerations which cause any setting of X-offset or Y-offset to be ignored or modified, even though the object supports the self-alignment-interface. Overriding the X-offset or Y-offset properties to a fixed value causes the respective self-alignment property to be disregarded.

For example, an accidental can be repositioned vertically by setting Y-offset but any changes to X-offset have no effect.

Rehearsal marks may be aligned with breakable objects such as bar lines, clef symbols, time signature symbols and key signatures. There are special properties to be found in the break-aligned-interface for positioning rehearsal marks on such objects.

See also

Notation Reference: Using the break-alignable-interface.

Extending LilyPond: (extending)Callback functions section ‘Callback functions’ in Extending.


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Setting X-offset and Y-offset directly

Numerical values may be given to the X-offset and Y-offset properties of many objects. The following example shows three notes with the default fingering position and the positions with X-offset and Y-offset modified.

 
a'-3
a'
-\tweak X-offset #0
-\tweak Y-offset #0
-3
a'
-\tweak X-offset #-1
-\tweak Y-offset #1
-3

[image of music]


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Using the side-position-interface

An object which supports the side-position-interface can be placed next to its parent object so that the specified edges of the two objects touch. The object may be placed above, below, to the right or to the left of the parent. The parent cannot be specified; it is determined by the order of elements in the input stream. Most objects have the associated note head as their parent.

The values of the side-axis and direction properties determine where the object is to be placed, as follows:

side-axisdirection
propertypropertyPlacement
0-1left
01right
1-1below
11above

When side-axis is 0, X-offset should be set to the procedure ly:side-position-interface::x-aligned-side. This procedure will return the correct value of X-offset to place the object to the left or right side of the parent according to value of direction.

When side-axis is 1, Y-offset should be set to the procedure ly:side-position-interface::y-aligned-side. This procedure will return the correct value of Y-offset to place the object to the top or bottom of the parent according to value of direction.


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Using the self-alignment-interface

Self-aligning objects horizontally

The horizontal alignment of an object which supports the self-alignment-interface is controlled by the value of the self-alignment-X property, provided the object’s X-offset property is set to ly:self-alignment-interface::x-aligned-on-self. self-alignment-X may be given any real value, in units of half the total X extent of the object. Negative values move the object to the right, positive to the left. A value of 0 centers the object on the reference point of its parent, a value of -1 aligns the left edge of the object on the reference point of its parent, and a value of 1 aligns the right edge of the object on the reference point of its parent. The symbols LEFT, CENTER, and RIGHT may be used instead of the values -1, 0, and 1, respectively.

Normally the \override command would be used to modify the value of self-alignment-X, but the \tweak command can be used to separately align several annotations on a single note:

 
a'
-\tweak self-alignment-X #-1
^"left-aligned"
-\tweak self-alignment-X #0
^"center-aligned"
-\tweak self-alignment-X #RIGHT
^"right-aligned"
-\tweak self-alignment-X #-2.5
^"aligned further to the right"

[image of music]

Self-aligning objects vertically

Objects may be aligned vertically in an analogous way to aligning them horizontally if the Y-offset property is set to ly:self-alignment-interface::y-aligned-on-self. However, other mechanisms are often involved in vertical alignment: the value of Y-offset is just one variable taken into account. This may make adjusting the value of some objects tricky. The units are just half the vertical extent of the object, which is usually quite small, so quite large numbers may be required. A value of -1 aligns the lower edge of the object with the reference point of the parent object, a value of 0 aligns the center of the object with the reference point of the parent, and a value of 1 aligns the top edge of the object with the reference point of the parent. The symbols DOWN, CENTER, and UP may be substituted for -1, 0, and 1, respectively.

Self-aligning objects in both directions

By setting both X-offset and Y-offset, an object may be aligned in both directions simultaneously.

The following example shows how to adjust a fingering mark so that it nestles close to the note head.

 
a'
-\tweak self-alignment-X #0.5  % move horizontally left
-\tweak Y-offset #ly:self-alignment-interface::y-aligned-on-self
-\tweak self-alignment-Y #-1  % move vertically up
-3  % third finger

[image of music]


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Using the break-alignable-interface

Rehearsal marks and bar numbers may be aligned with notation objects other than bar lines. These objects include ambitus, breathing-sign, clef, custos, staff-bar, left-edge, key-cancellation, key-signature, and time-signature.

Each type of object has its own default reference point, to which rehearsal marks are aligned:

 
% The rehearsal mark will be aligned to the right edge of the Clef
\override Score.RehearsalMark.break-align-symbols = #'(clef)
\key a \major
\clef treble
\mark "↓"
e'1
% The rehearsal mark will be aligned to the left edge of the Time Signature
\override Score.RehearsalMark.break-align-symbols = #'(time-signature)
\key a \major
\clef treble
\time 3/4
\mark "↓"
e'2.
% The rehearsal mark will be centered above the Breath Mark
\override Score.RehearsalMark.break-align-symbols = #'(breathing-sign)
\key a \major
\clef treble
\time 4/4
e'1
\breathe
\mark "↓"

[image of music]

A list of possible target alignment objects may be specified. If some of the objects are invisible at that point due to the setting of break-visibility or the explicit visibility settings for keys and clefs, the rehearsal mark or bar number is aligned to the first object in the list which is visible. If no objects in the list are visible the object is aligned to the bar line. If the bar line is invisible the object is aligned to the place where the bar line would be.

 
% The rehearsal mark will be aligned to the right edge of the Key Signature
\override Score.RehearsalMark.break-align-symbols = #'(key-signature clef)
\key a \major
\clef treble
\mark "↓"
e'1
% The rehearsal mark will be aligned to the right edge of the Clef
\set Staff.explicitKeySignatureVisibility = #all-invisible
\override Score.RehearsalMark.break-align-symbols = #'(key-signature clef)
\key a \major
\clef bass
\mark "↓"
gis,1
% The rehearsal mark will be centered above the Bar Line
\set Staff.explicitKeySignatureVisibility = #all-invisible
\set Staff.explicitClefVisibility = #all-invisible
\override Score.RehearsalMark.break-align-symbols = #'(key-signature clef)
\key a \major
\clef treble
\mark "↓"
e'1

[image of music]

The alignment of the rehearsal mark relative to the notation object can be changed, as shown in the following example. In a score with multiple staves, this setting should be done for all the staves.

 
% The RehearsalMark will be aligned with the right edge of the Key Signature
\override Score.RehearsalMark.break-align-symbols = #'(key-signature)
\key a \major
\clef treble
\time 4/4
\mark "↓"
e'1
% The RehearsalMark will be centered above the Key Signature
\once \override Score.KeySignature.break-align-anchor-alignment = #CENTER
\mark "↓"
\key a \major
e'1
% The RehearsalMark will be aligned with the left edge of the Key Signature
\once \override Score.KeySignature.break-align-anchor-alignment = #LEFT
\key a \major
\mark "↓"
e'1

[image of music]

The rehearsal mark can also be offset to the right or left of the left edge by an arbitrary amount. The units are staff-spaces:

 
% The RehearsalMark will be aligned with the left edge of the Key Signature
% and then shifted right by 3.5 staff-spaces
\override Score.RehearsalMark.break-align-symbols = #'(key-signature)
\once \override Score.KeySignature.break-align-anchor = #3.5
\key a \major
\mark "↓"
e'1
% The RehearsalMark will be aligned with the left edge of the Key Signature
% and then shifted left by 2 staff-spaces
\once \override Score.KeySignature.break-align-anchor = #-2
\key a \major
\mark "↓"
e'1

[image of music]


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5.5.2 Vertical grouping of grobs

The VerticalAlignment and VerticalAxisGroup grobs work together. VerticalAxisGroup groups together different grobs like Staff, Lyrics, etc. VerticalAlignment then vertically aligns the different grobs grouped together by VerticalAxisGroup. There is usually only one VerticalAlignment per score but every Staff, Lyrics, etc., has its own VerticalAxisGroup.


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5.5.3 Modifying stencils

All layout objects have a stencil property which is part of the grob-interface. By default, this property is usually set to a function specific to the object that is tailor-made to render the symbol which represents it in the output. For example, the standard setting for the stencil property of the MultiMeasureRest object is ly:multi-measure-rest::print.

The standard symbol for any object can be replaced by modifying the stencil property to reference a different, specially-written, procedure. This requires a high level of knowledge of the internal workings of LilyPond, but there is an easier way which can often produce adequate results.

This is to set the stencil property to the procedure which prints text – ly:text-interface::print – and to add a text property to the object which is set to contain the markup text which produces the required symbol. Due to the flexibility of markup, much can be achieved – see in particular Graphic notation inside markup.

The following example demonstrates this by changing the note head symbol to a cross within a circle.

 
XinO = {
  \once \override NoteHead.stencil = #ly:text-interface::print
  \once \override NoteHead.text = \markup {
    \combine
      \halign #-0.7 \draw-circle #0.85 #0.2 ##f
      \musicglyph "noteheads.s2cross"
  }
}
\relative {
  a' a \XinO a a
}

[image of music]

Any of the Feta glyphs used in the Emmentaler font can be supplied to the \musicglyph markup command – see The Emmentaler font.

‘EPS’ files and Postscript commands can both be inserted inline using the \epsfile and \postscript markup commands respectively – see Graphic.

See also

Notation Reference: Graphic notation inside markup, Formatting text, Text markup commands, The Emmentaler font, Graphic.


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5.5.4 Modifying shapes


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Modifying ties and slurs

Ties, Slurs, PhrasingSlurs, LaissezVibrerTies and RepeatTies are all drawn as third-order Bézier curves. If the shape of the tie or slur which is calculated automatically is not optimum, the shape may be modified manually in two ways:

  1. by specifying the displacements to be made to the control points of the automatically calculated Bézier curve, or
  2. by explicitly specifying the positions of the four control points required to define the wanted curve.

Both methods are explained below. The first method is more suitable if only slight adjustments to the curve are required; the second may be better for creating curves which are related to just a single note.

Cubic Bézier curves

Third-order or cubic Bézier curves are defined by four control points. The first and fourth control points are precisely the starting and ending points of the curve. The intermediate two control points define the shape. Animations showing how the curve is drawn can be found on the web, but the following description may be helpful. The curve starts from the first control point heading directly towards the second, gradually bending over to head towards the third and continuing to bend over to head towards the fourth, arriving there travelling directly from the third control point. The curve is entirely contained in the quadrilateral defined by the four control points. Translations, rotations and scaling of the control points all result in exactly the same operations on the curve.

Specifying displacements from current control points

In this example the automatic placement of the tie is not optimum, and \tieDown would not help.

 
<<
  { e'1~ 1 }
\\
  \relative { r4 <g' c,> <g c,> <g c,> }
>>

[image of music]

Adjusting the control points of the tie with \shape allows the collisions to be avoided.

The syntax of \shape is

 
[-]\shape displacements item

This will reposition the control-points of item by the amounts given by displacements. The displacements argument is a list of number pairs or a list of such lists. Each element of a pair represents the displacement of one of the coordinates of a control-point. If item is a string, the result is \once\override for the specified grob type. If item is a music expression, the result is the same music expression with an appropriate tweak applied.

In other words, the \shape function can act as either a \once\override command or a \tweak command depending on whether the item argument is a grob name, like “Slur”, or a music expression, like “(”. The displacements argument specifies the displacements of the four control points as a list of four pairs of (dx . dy) values in units of staff-spaces (or a list of such lists if the curve has more than one segment).

The leading hyphen is required if and only if the \tweak form is being used.

So, using the same example as above and the \once\override form of \shape, this will raise the tie by half a staff-space:

 
<<
  {
    \shape #'((0 . 0.5) (0 . 0.5) (0 . 0.5) (0 . 0.5)) Tie
    e'1~ 1
  }
\\
  \relative { r4 <g' c,> <g c,> <g c,> }
>>

[image of music]

This positioning of the tie is better, but maybe it should be raised more in the center. The following example does this, this time using the alternative \tweak form:

 
<<
  {
    e'1-\shape #'((0 . 0.5) (0 . 1) (0 . 1) (0 . 0.5)) ~ e'
  }
\\
  \relative { r4 <g' c,> <g c,> <g c,> }
>>

[image of music]

Changes to the horizontal positions of the control points may be made in the same way, and two different curves starting at the same musical moment may also be shaped:

 
\relative {
  c''8(\( a) a'4 e c\)
  \shape #'((0.7 . -0.4) (0.5 . -0.4) (0.3 . -0.3) (0 . -0.2)) Slur
  \shape #'((0 . 0) (0 . 0.5) (0 . 0.5) (0 . 0)) PhrasingSlur
  c8(\( a) a'4 e c\)
}

[image of music]

The \shape function can also displace the control points of curves which stretch across line breaks. Each piece of the broken curve can be given its own list of offsets. If changes to a particular segment are not needed, the empty list can serve as a placeholder. In this example the line break makes the single slur look like two:

 
\relative {
  c'4( f g c
  \break
  d,4 c' f, c)
}

[image of music]

Changing the shapes of the two halves of the slur makes it clearer that the slur continues over the line break:

 
% () may be used as a shorthand for ((0 . 0) (0 . 0) (0 . 0) (0 . 0))
% if any of the segments does not need to be changed
\relative c' {
  \shape #'(
             (( 0 . 0) (0 . 0) (0 . 0) (0 . 1))
             ((0.5 . 1.5) (1 . 0) (0 . 0) (0 . -1.5))
           ) Slur
  c4( f g c
  \break
  d,4 c' f, c)
}

[image of music]

If an S-shaped curve is required the control points must always be adjusted manually — LilyPond will never select such shapes automatically.

 
\relative c'' {
  c8( e b-> f d' a e-> g)
  \shape #'((0 . -1) (5.5 . -0.5) (-5.5 . -10.5) (0 . -5.5)) PhrasingSlur
  c8\( e b-> f d' a e-> g\)
}

[image of music]

Specifying control points explicitly

The coordinates of the Bézier control points are specified in units of staff-spaces. The X coordinate is relative to the reference point of the note to which the tie or slur is attached, and the Y coordinate is relative to the staff center line. The coordinates are specified as a list of four pairs of decimal numbers (reals). One approach is to estimate the coordinates of the two end points, and then guess the two intermediate points. The optimum values are then found by trial and error. Be aware that these values may need to be manually adjusted if any further changes are made to the music or the layout.

One situation where specifying the control points explicitly is preferable to specifying displacements is when they need to be specified relative to a single note. Here is an example of this. It shows one way of indicating a slur extending into alternative sections of a volta repeat.

 
\relative {
  c''1
  \repeat volta 3 { c4 d( e f }
  \alternative {
    { g2) d }
    {
      g2
      % create a slur and move it to a new position
      % the <> is just an empty chord to carry the slur termination
      -\tweak control-points #'((-2 . 3.8) (-1 . 3.9) (0 . 4) (1 . 3.4)) ( <> )
      f,
    }
    {
      e'2
      % create a slur and move it to a new position
      -\tweak control-points #'((-2 . 3) (-1 . 3.1) (0 . 3.2) (1 . 2.4)) ( <> )
      f,
    }
  }
}

[image of music]

Known issues and warnings

It is not possible to modify shapes of ties or slurs by changing the control-points property if there are multiple ties or slurs at the same musical moment – the \tweak command will also not work in this case. However, the tie-configuration property of TieColumn can be overridden to set start line and direction as required.

See also

Internals Reference: (internals)TieColumn section ‘TieColumn’ in Internals Reference.


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5.5.5 Modifying broken spanners


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Using \alterBroken

When a spanner crosses a line break or breaks, each piece inherits the attributes of the original spanner. Thus, ordinary tweaking of a broken spanner applies the same modifications to each of its segments. In the example below, overriding thickness affects the slur on either side of the line break.

 
\relative c'' {
  r2
  \once\override Slur.thickness = 10
  c8( d e f
  \break
  g8 f e d) r2
}

[image of music]

Independently modifying the appearance of individual pieces of a broken spanner is possible with the \alterBroken command. This command can produce either an \override or a \tweak of a spanner property.

The syntax for \alterBroken is

 
[-]\alterBroken property values item

The argument values is a list of values, one for each broken piece. If item is a grob name like Slur or Staff.PianoPedalBracket, the result is an \override of the specified grob type. If item is a music expression such as “(” or “[” the result is the same music expression with an appropriate tweak applied.

The leading hyphen must be used with the \tweak form. Do not add it when \alterBroken is used as an \override.

In its \override usage, \alterBroken may be prefaced by \once or \temporary and reverted by using \revert with property (see substitution functions (extending)Intermediate substitution functions section ‘Intermediate substitution functions’ in Extending).

The following code applies an independent \override to each of the slur segments in the previous example:

 
\relative c'' {
  r2
  \alterBroken thickness #'(10 1) Slur
  c8( d e f
  \break
  g8 f e d) r2
}

[image of music]

The \alterBroken command may be used with any spanner object, including Tie, PhrasingSlur, Beam and TextSpanner. For example, an editor preparing a scholarly edition may wish to indicate the absence of part of a phrasing slur in a source by dashing only the segment which has been added. The following example illustrates how this can be done, in this case using the \tweak form of the command:

 
% The empty list is conveniently used below, because it is the
% default setting of dash-definition, resulting in a solid curve.
\relative {
  c''2-\alterBroken dash-definition #'(() ((0 1.0 0.4 0.75))) \(e
  \break
  g2 e\)
}

[image of music]

It is important to understand that \alterBroken will set each piece of a broken spanner to the corresponding value in values. When there are fewer values than pieces, any additional piece will be assigned the empty list. This may lead to undesired results if the layout property is not set to the empty list by default. In such cases, each segment should be assigned an appropriate value.

Known issues and warnings

Line breaks may occur in different places following changes in layout. Settings chosen for \alterBroken may be unsuitable for a spanner that is no longer broken or is split into more segments than before. Explicit use of \break can guard against this situation.

The \alterBroken command is ineffective for spanner properties accessed before line-breaking such as direction.

See also

Extending LilyPond: (extending)Difficult tweaks section ‘Difficult tweaks’ in Extending.


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5.5.6 Unpure-pure containers

Unpure-pure containers are useful for overriding Y-axis spacing calculations - specifically Y-offset and Y-extent - with a Scheme function instead of a literal (i.e., a number or pair).

For certain grobs, the Y-extent is based on the stencil property, overriding the stencil property of one of these will require an additional Y-extent override with an unpure-pure container. When a function overrides a Y-offset and/or Y-extent it is assumed that this will trigger line breaking calculations too early during compilation. So the function is not evaluated at all (usually returning a value of ‘0’ or ‘'(0 . 0)’) which can result in collisions. A ‘pure’ function will not affect properties, objects or grob suicides and therefore will always have its Y-axis-related evaluated correctly.

Currently, there are about thirty functions that are already considered ‘pure’ and Unpure-pure containers are a way to set functions not on this list as ‘pure’. The ‘pure’ function is evaluated before any line-breaking and so the horizontal spacing can be adjusted ‘in time’. The ‘unpure’ function is then evaluated after line breaking.

Note: As it is difficult to always know which functions are on this list we recommend that any ‘pure’ functions you create do not use Beam or VerticalAlignment grobs.

An unpure-pure container is constructed as follows;

(ly:make-unpure-pure-container f0 f1)

where f0 is a function taking n arguments (n >= 1) and the first argument must always be the grob. This is the function that gives the actual result. f1 is the function being labeled as ‘pure’ that takes n + 2 arguments. Again, the first argument must always still be the grob but the second and third are ‘start’ and ‘end’ arguments.

start and end are, for all intents and purposes, dummy values that only matter for Spanners (i.e Hairpin or Beam), that can return different height estimations based on a starting and ending column.

The rest are the other arguments to the first function (which may be none if n = 1).

The results of the second function are used as an approximation of the value needed which is then used by the first function to get the real value which is then used for fine-tuning much later during the spacing process.

 
#(define (square-line-circle-space grob)
(let* ((pitch (ly:event-property (ly:grob-property grob 'cause) 'pitch))
      (notename (ly:pitch-notename pitch)))
 (if (= 0 (modulo notename 2))
     (make-circle-stencil 0.5 0.0 #t)
     (make-filled-box-stencil '(0 . 1.0)
                              '(-0.5 . 0.5)))))

squareLineCircleSpace = {
  \override NoteHead.stencil = #square-line-circle-space
}

smartSquareLineCircleSpace = {
  \squareLineCircleSpace
  \override NoteHead.Y-extent =
   #(ly:make-unpure-pure-container
      ly:grob::stencil-height
      (lambda (grob start end) (ly:grob::stencil-height grob)))
}

\new Voice \with { \remove "Stem_engraver" }
\relative c'' {
  \squareLineCircleSpace
  cis4 ces disis d
  \smartSquareLineCircleSpace
  cis4 ces disis d
}

[image of music]

In the first measure, without the unpure-pure container, the spacing engine does not know the width of the note head and lets it collide with the accidentals. In the second measure, with unpure-pure containers, the spacing engine knows the width of the note heads and avoids the collision by lengthening the line accordingly.

Usually for simple calculations nearly-identical functions for both the ‘unpure’ and ‘pure’ parts can be used, by only changing the number of arguments passed to, and the scope of, the function. This use case is frequent enough that ly:make-unpure-pure-container constructs such a second function by default when called with only one function argument.

Note: If a function is labeled as ‘pure’ and it turns out not to be, the results can be unexpected.


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