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5.3 Modifying properties


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5.3.1 Overview of modifying properties

Each context is responsible for creating certain types of graphical objects. The settings used for printing these objects are also stored by context. By changing these settings, the appearance of objects can be altered.

There are two different kinds of properties stored in contexts: context properties and grob properties. Context properties are properties that apply to the context as a whole and control how the context itself is displayed. In contrast, grob properties apply to specific grob types that will be displayed in the context.

The \set and \unset commands are used to change values for context properties. The \override and \revert commands are used to change values for grob properties.

See also

Internals Reference: (internals)Backend section ‘Backend’ in Internals Reference, (internals)All layout objects section ‘All layout objects’ in Internals Reference, (internals)OverrideProperty section ‘OverrideProperty’ in Internals Reference, (internals)RevertProperty section ‘RevertProperty’ in Internals Reference, (internals)PropertySet section ‘PropertySet’ in Internals Reference.

Known issues and warnings

The back-end is not very strict in type-checking object properties. Cyclic references in Scheme values for properties can cause hangs or crashes, or both.


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5.3.2 The \set command

Each context has a set of properties, variables contained in that context. Context properties are changed with the \set command, which has the following syntax:

 
\set context.property = #value

value is a Scheme object, which is why it must be preceded by the # character.

Contexts properties are usually named in studlyCaps. They mostly control the translation from music to notation, e.g., localAlterations (for determining whether to print accidentals), or measurePosition (for determining when to print a bar line). Context properties can change value over time while interpreting a piece of music; measurePosition is an obvious example of this. Context properties are modified with \set.

For example, multimeasure rests will be combined into a single bar (as explained in Compressing empty measures) if the context property skipBars is set to #t:

 
R1*2
\set Score.skipBars = ##t
R1*2

[image of music]

If the context argument is left out, then the property will be set in the current bottom context (typically ChordNames, Voice, TabVoice, or Lyrics).

 
\set Score.autoBeaming = ##f
\relative {
  e''8 e e e
  \set autoBeaming = ##t
  e8 e e e
} \\
\relative {
  c''8 c c c c8 c c c
}

[image of music]

The change is applied ‘on-the-fly’, during the music, so that the setting only affects the second group of eighth notes.

Note that the bottom-most context does not always contain the property that you wish to change – for example, attempting to set the skipBars property of the default bottom context, in this case Voice, will have no effect, because skipBars is a property of the Score context.

 
R1*2
\set skipBars = ##t
R1*2

[image of music]

Contexts are hierarchical, so if an enclosing context was specified, for example Staff, then the change would also apply to all Voices in the current staff.

The \unset command:

 
\unset context.property

is used to remove the definition of property from context. This command removes the definition only if it is set in context. Properties that have been set in enclosing contexts will not be altered by an unset in an enclosed context:

 
\set Score.autoBeaming = ##t
\relative {
  \unset autoBeaming
  e''8 e e e
  \unset Score.autoBeaming
  e8 e e e
} \\
\relative {
  c''8 c c c c8 c c c
}

[image of music]

Like \set, the context argument does not have to be specified for a bottom context, so the two statements

 
\set Voice.autoBeaming = ##t
\set autoBeaming = ##t

are equivalent if the current bottom context is Voice.

Preceding a \set or \unset command by \once makes the setting apply to only a single time-step:

 
c''4
\once \set fontSize = #4.7
c''4
c''4

[image of music]

A full description of all available context properties is in the internals reference, see (internals)Tunable context properties section ‘Tunable context properties’ in Internals Reference.

See also

Internals Reference: (internals)Tunable context properties section ‘Tunable context properties’ in Internals Reference.


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5.3.3 The \override command

There is a special type of context property: the grob description. Grob descriptions are named in StudlyCaps (starting with capital letters). They contain the ‘default settings’ for a particular kind of grob as an association list. See ‘scm/define-grobs.scm’ to see the settings for each grob description. Grob descriptions are modified with \override.

The syntax for the \override command is

 
\override [context.]GrobName.property = #value

For example, we can increase the thickness of a note stem by overriding the thickness property of the Stem object:

 
c''4 c''
\override Voice.Stem.thickness = #3.0
c''4 c''

[image of music]

If no context is specified in an \override, the bottom context is used:

 
\override Staff.Stem.thickness = #3.0
<<
  \relative {
    e''4 e
    \override Stem.thickness = #0.5
    e4 e
  } \\
  \relative {
    c''4 c c c
  }
>>

[image of music]

Some tweakable options are called ‘subproperties’ and reside inside properties. To tweak those, use commands in the form

 
\override Stem.details.beamed-lengths = #'(4 4 3)

or to modify the ends of spanners, use a form like these

 
\override TextSpanner.bound-details.left.text = "left text"
\override TextSpanner.bound-details.right.text = "right text"

The effects of \override can be undone by \revert.

The syntax for the \revert command is

 
\revert [context.]GrobName.property

For example,

 
\relative {
  c''4
  \override Voice.Stem.thickness = #3.0
  c4 c
  \revert Voice.Stem.thickness
  c4
}

[image of music]

The effects of \override and \revert apply to all grobs in the affected context from the current time forward:

 
<<
  \relative {
    e''4
    \override Staff.Stem.thickness = #3.0
    e4 e e
  } \\
  \relative {
    c''4 c c
    \revert Staff.Stem.thickness
    c4
  }
>>

[image of music]

\once can be used with \override or \revert to affect only the current time step:

 
<<
  \relative c {
    \override Stem.thickness = #3.0
    e''4 e e e
  } \\
  \relative {
    c''4
    \once \override Stem.thickness = #3.0
    c4 c c
  }
>>

[image of music]

See also

Internals Reference: (internals)Backend section ‘Backend’ in Internals Reference


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5.3.4 The \tweak command

Changing grob properties with \override causes the changes to apply to all of the given grobs in the context at the moment the change applies. Sometimes, however, it is desirable to have changes apply to just one grob, rather than to all grobs in the affected context. This is accomplished with the \tweak command, which has the following syntax:

 
\tweak [layout-object.]grob-property value

Specifying layout-object is optional. The \tweak command applies to the music object that immediately follows value in the music stream.

For an introduction to the syntax and uses of the tweak command see (learning)Tweaking methods section ‘Tweaking methods’ in Learning Manual.

When several similar items are placed at the same musical moment, the \override command cannot be used to modify just one of them – this is where the \tweak command must be used. Items which may appear more than once at the same musical moment include the following:

In this example, the color of one note head and the type of another note head are modified within a single chord:

 
< c''
  \tweak color #red
  d''
  g''
  \tweak duration-log #1
  a''
> 4

[image of music]

\tweak can be used to modify slurs:

 
\relative { c'-\tweak thickness #5 ( d e f) }

[image of music]

For the \tweak command to work, it must remain immediately adjacent to the object to which it is to apply after the input file has been converted to a music stream. Tweaking a whole chord does not do anything since its music event only acts as a container, and all layout objects are created from events inside of the EventChord:

 
\tweak color #red c''4
\tweak color #red <c'' e''>4
<\tweak color #red c'' e''>4

[image of music]

The simple \tweak command cannot be used to modify any object that is not directly created from the input. In particular it will not affect stems, automatic beams or accidentals, since these are generated later by NoteHead layout objects rather than by music elements in the input stream.

Such indirectly created layout objects can be tweaked using the form of the \tweak command in which the grob name is specified explicitly:

 
\tweak Stem.color #red
\tweak Beam.color #green c''8 e''
<c'' e'' \tweak Accidental.font-size #-3 ges''>4

[image of music]

\tweak cannot be used to modify clefs or time signatures, since these become separated from any preceding \tweak command in the input stream by the automatic insertion of extra elements required to specify the context.

Several \tweak commands may be placed before a notational element – all affect it:

 
c'
  -\tweak style #'dashed-line
  -\tweak dash-fraction #0.2
  -\tweak thickness #3
  -\tweak color #red
  \glissando
f''

[image of music]

The music stream which is generated from a section of an input file, including any automatically inserted elements, may be examined, see (extending)Displaying music expressions section ‘Displaying music expressions’ in Extending. This may be helpful in determining what may be modified by a \tweak command, or in determining how to adjust the input to make a \tweak apply.

See also

Learning Manual: (learning)Tweaking methods section ‘Tweaking methods’ in Learning Manual.

Extending LilyPond: (extending)Displaying music expressions section ‘Displaying music expressions’ in Extending.

Known issues and warnings

The \tweak command cannot be used to modify the control points of just one of several ties in a chord, other than the first one encountered in the input file.


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5.3.5 \set vs. \override

The \set and \override commands manipulate properties associated with contexts. In both cases, the properties follow a hierarchy of contexts; properties that are not set themselves in a context will still show the values of their respective parent’s context.

The lifetime and value of a context property is dynamic and only available when music is being interpreted (i.e., ‘iterated’). At the time of the context’s creation, properties are initialized from its corresponding definitions (along with any other modifications) of that context. Any subsequent changes are achieved with any ‘property-setting’ commands that are within the music itself.

Graphical Object (or “grob”) definitions are a special category of context properties as their structure and use is different from that of normal context properties. Unlike normal context properties, grob definitions are subdivided into grob properties.

Also, in contrast to normal context properties, grob definitions have their own internal ‘bookkeeping’ used to keep track of their own individual grob properties and any sub-properties. This means that it is possible to define those parts within different contexts and yet still have the overall grob definition at the time of grob creation from all the pieces provided amongst the current context and its parent(s).

A grob is usually created by an engraver at the time of interpreting a music expression and receives its initial properties from the current grob definition of the engraver’s context. The engraver (or other ‘backend’ parts of LilyPond) can then change (or add to) the grob’s initial properties. However, this does not affect the context’s own grob definition.

What LilyPond calls grob properties in the context of ‘user-level’ tweaks are really the properties of a context’s own grob definition.

Grob definitions are accessed with a different set of commands and are manipulated using \override and \revert and have a name starting with a capital letter (e.g., ‘NoteHead’); whereas normal context properties are manipulated using \set and \unset and are named starting with a lowercase letter.

The commands \tweak and \overrideProperty change grob properties by bypassing all context properties completely and, instead, catch grobs as they are being created, setting properties on them for a music event (\tweak) or, in the case of \overrideProperty for a specific override.


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5.3.6 The \offset command

While it is possible to set grob properties to new values with the \override, \tweak, and \overrideProperty commands, it is often more convenient to modify such properties relative to a default value. The \offset command is available for this purpose.

The syntax for \offset is

 
[-]\offset property offsets item

The command works by adding the contents of offsets to the default setting of the property property of the grob indicated by item.

Depending on the formulation of the command, \offset may act as either a \tweak or \override. The variations in usage are discussed after consideration is given to grob properties that may be used with \offset.

Properties which may be offset

Many, but not all, grob properties may be offset. If property cannot be offset, the object will remain unchanged and a warning will be issued. In such cases, \override or \tweak should be used to modify the object instead.

One can work by trial and error and let the warnings be the guide to what may or may not be offset. A more systematic approach is possible, however.

The following criteria determine whether a property can be modified with \offset:

The following examples consider several grob properties against the criteria outlined above.

\offset as an override

If item is a grob name like Arpeggio or Staff.OttavaBracket, the result is an \override of the specified grob-type.

 
\offset property offsets [context.]GrobName

Note that the leading hyphen is never used with the ‘override’ form, just as it is never used with the \override command itself.

The following example uses the ‘override’ form to lengthen the default arpeggios shown in the first measure to cover the extent of the chords more fully. The arpeggios are stretched by a half staff-space to top and bottom. Also shown is the same operation done on the first chord with an ordinary override of the positions property. This method is not at all expressive of the task of ‘stretching by a half staff-space’, as the endpoints must be specified with absolute rather than relative coordinates. Furthermore, individual overrides would be needed for the other chords, as they vary in size and position.

 
arpeggioMusic = {
  <c' e' g'>\arpeggio <a' c'' e''>\arpeggio
  <d' f' a' c''>\arpeggio <c' e' g' b' d'' f'' a''>\arpeggio
}

{
  \arpeggioMusic
  \bar "||"
  \offset positions #'(-0.5 . 0.5) Arpeggio
  \arpeggioMusic
  \bar "||"
  \once \override Arpeggio.positions = #'(-3.5 . -0.5)
  <c' e' g'>1\arpeggio
  \bar "||"
}

[image of music]

In its ‘override’ usage, \offset may be prefaced with \once or \temporary and reverted using \revert with property (see functions (extending)Intermediate substitution functions section ‘Intermediate substitution functions’ in Extending). This follows from the fact that \offset actually creates an \override of property.

 
music = { c'8\< d' e' f'\! }

{
  \music
  \offset height 1 Hairpin
  \music
  \music
  \revert Hairpin.height
  \music
  \bar "||"
  \once \offset height 1 Hairpin
  \music \music
  \bar "||"
  \override Hairpin.height = 0.2
  \music
  \temporary \offset height 2 Hairpin
  \music
  \music
  \revert Hairpin.height
  \music
  \bar "||"
}

[image of music]

Also like \override, the ‘override’ form of \offset may be used with \undo and \single.

 
longStem = \offset length 6 Stem

{
 \longStem c'4 c''' c' c''
 \bar "||"
 \undo \longStem c'4 c''' c' c''
 \bar "||"
 \single \longStem c'4 c''' c' c''
 \bar "||"
}

[image of music]

\offset as a tweak

If item is a music expression such as ( or \arpeggio, the result is the same music expression with a tweak applied.

 
[-]\offset [GrobName.]property offsets music-expression

The syntax of \offset in its ‘tweak’ form is analogous to the \tweak command itself, both in ordering and in the presence or absence of the leading hyphen.

The following example uses the ‘tweak’ form to adjust the vertical position of the BreathingSign object. Compare this with the ordinary \tweak command also demonstrated. The syntax is equivalent; however, the output of \tweak is less intuitive, since BreathingSign.Y-offset is calculated from the middle staff-line. It is not necessary to know how Y-offset is calculated when using \offset.

 
{
  c''4
  \breathe
  c''4
  \offset Y-offset 2 \breathe
  c''2
  \tweak Y-offset 3 \breathe
}

[image of music]

In the previous example, the tweaked objects were created directly from the user input: the \breathe command was an explicit instruction to return a BreathingSign object. Since the focus of the command was unambiguous, there was no need to specify the object’s name. When an object is indirectly created, however, it is necessary to include the grob’s name. This is the same as for the \tweak command.

In the following example, the Beam object is lowered two staff-spaces by applying \offset to the positions property.

The first application of \offset requires that the grob’s name be included, because nothing in the input explicitly creates the beam. In the second application, the beam is created manually with the music expression [; therefore, the grob’s name is not needed. (Also illustrated is a shorthand: a single number will be applied to both members of a number-pair.)

 
{
  c''8 g'' e'' d''
  \offset Beam.positions #'(-2 . -2)
  c''8 g'' e'' d''
  c''8 g'' e'' d''
  c''8-\offset positions #-2 [ g'' e'' d'']
}

[image of music]

\offset with broken spanners

Independently modifying segments of a spanner extending over a line break or breaks is also possible. In this case, offsets takes a list of values of the property’s required data type.

The \offset command used in this manner is similar to the \alterBroken command. (See Modifying broken spanners.) In contrast with \alterBroken, however, the values given to \offset are relative, not absolute.

The following example displaces the ‘broken’ OttavaBracket object through its staff-padding property. Since the property takes a number, offsets is provided with a list of numbers to account for the two segments created by the line break. The bracket piece on the first line is effectively untouched since 0 is added to its default value of staff-padding. The segment on the second line is raised three staff-spaces from its default height. The default height happens to be 2, though it is not necessary to know this to achieve the desired positioning.

 
{
  \offset staff-padding #'(0 3) Staff.OttavaBracket
  \ottava #1
  c'''2 c'''
  \break
  c'''2 c'''
}

[image of music]

The following example mimics the effect of the \shape command by offsetting the control-points property of the Slur object. Here, offsets is a list of number-pair-lists, one for each slur segment. This example achieves a result identical to the corresponding illustration at Modifying shapes.

 
{
  c'4-\offset control-points #'(
               ((0 . 0) (0 . 0) (0 . 0) (0 . 1))
               ((0.5 . 1.5) (1 . 0) (0 . 0) (0 . -1.5))
              ) ( f'4 g' c''
  \break
  d'4 c'' f' c')
}

[image of music]


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5.3.7 Modifying alists

Some user-configurable properties are internally represented as alists (association lists), which store pairs of keys and values. The structure of an alist is:

 
'((key1 . value1)
  (key2 . value2)
  (key3 . value3)
  …)

If an alist is a grob property or \paper variable, its keys can be modified individually without affecting other keys.

For example, to reduce the space between adjacent staves in a staff-group, use the staff-staff-spacing property of the StaffGrouper grob. The property is an alist with four keys: basic-distance, minimum-distance, padding, and stretchability. The standard settings for this property are listed in the “Backend” section of the Internals Reference (see (internals)StaffGrouper section ‘StaffGrouper’ in Internals Reference):

 
'((basic-distance . 9)
  (minimum-distance . 7)
  (padding . 1)
  (stretchability . 5))

One way to bring the staves closer together is by reducing the value of the basic-distance key (9) to match the value of minimum-distance (7). To modify a single key individually, use a nested declaration:

 
% default space between staves
\new PianoStaff <<
  \new Staff { \clef treble c''1 }
  \new Staff { \clef bass   c1   }
>>

% reduced space between staves
\new PianoStaff \with {
  % this is the nested declaration
  \override StaffGrouper.staff-staff-spacing.basic-distance = #7
} <<
  \new Staff { \clef treble c''1 }
  \new Staff { \clef bass   c1   }
>>

[image of music]

Using a nested declaration will update the specified key (such as basic-distance in the above example) without altering any other keys already set for the same property.

Now suppose we want the staves to be as close as possible without overlapping. The simplest way to do this is to set all four alist keys to zero. However, it is not necessary to enter four nested declarations, one for each key. Instead, the property can be completely re-defined with one declaration, as an alist:

 
\new PianoStaff \with {
  \override StaffGrouper.staff-staff-spacing =
    #'((basic-distance . 0)
       (minimum-distance . 0)
       (padding . 0)
       (stretchability . 0))
} <<
  \new Staff { \clef treble c''1 }
  \new Staff { \clef bass   c1   }
>>

[image of music]

Note that any keys not explicitly listed in the alist definition will be reset to their default-when-unset values. In the case of staff-staff-spacing, any unset key-values would be reset to zero (except stretchability, which takes the value of basic-distance when unset). Thus the following two declarations are equivalent:

 
\override StaffGrouper.staff-staff-spacing =
  #'((basic-distance . 7))

\override StaffGrouper.staff-staff-spacing =
  #'((basic-distance . 7)
     (minimum-distance . 0)
     (padding . 0)
     (stretchability . 7))

One (possibly unintended) consequence of this is the removal of any standard settings that are set in an initialization file and loaded each time an input file is compiled. In the above example, the standard settings for padding and minimum-distance (defined in ‘scm/define-grobs.scm’) are reset to their default-when-unset values (zero for both keys). Defining a property or variable as an alist (of any size) will always reset all unset key-values to their default-when-unset values. Unless this is the intended result, it is safer to update key-values individually with a nested declaration.

Note: Nested declarations will not work for context property alists (such as beamExceptions, keyAlterations, timeSignatureSettings, etc.). These properties can only be modified by completely re-defining them as alists.


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