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4.6 Collisions of objects


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4.6.1 Moving objects

This may come as a surprise, but LilyPond is not perfect. Some notation elements can overlap. This is unfortunate, but in fact rather rare. Usually the need to move objects is for clarity or aesthetic reasons – they would look better with a little more or a little less space around them.

There are three main approaches to resolving overlapping notation. They should be considered in the following order:

  1. The direction of one of the overlapping objects may be changed using the predefined commands listed above for within-staff objects (see Within-staff objects). Stems, slurs, beams, ties, dynamics, text and tuplets may be repositioned easily in this way. The limitation is that you have a choice of only two positions, and neither may be suitable.
  2. The object properties, which LilyPond uses when positioning layout objects, may be modified using \override. The advantages of making changes to this type of property are (a) that some other objects will be moved automatically if necessary to make room and (b) the single override can apply to all instances of the same type of object. Such properties include:
  3. Finally, when all else fails, objects may be manually repositioned relative to the staff center line vertically, or by displacing them by any distance to a new position. The disadvantages are that the correct values for the repositioning have to be worked out, often by trial and error, for every object individually, and, because the movement is done after LilyPond has placed all other objects, the user is responsible for avoiding any collisions that might ensue. But the main difficulty with this approach is that the repositioning values may need to be reworked if the music is later modified. The properties that can be used for this type of manual repositioning are:
    extra-offset

    This property applies to any layout object supporting the grob-interface. It takes a pair of numbers which specify the extra displacement in the horizontal and vertical directions. Negative numbers move the object to the left or down. The units are staff-spaces. The extra displacement is made after the typesetting of objects is finished, so an object may be repositioned anywhere without affecting anything else.

    positions

    This is most useful for manually adjusting the slope and height of beams, slurs, and tuplets. It takes a pair of numbers giving the position of the left and right ends of the beam, slur, etc. relative to the center line of the staff. Units are staff-spaces. Note, though, that slurs and phrasing slurs cannot be repositioned by arbitrarily large amounts. LilyPond first generates a list of possible positions for the slur and by default finds the slur that “looks best”. If the positions property has been overridden the slur that is closest to the requested positions is selected from the list.

A particular object may not have all of these properties. It is necessary to go to the IR to look up which properties are available for the object in question.

Here is a list of the objects which are most likely to be involved in collisions, together with the name of the object which should be looked up in the IR in order to discover which properties should be used to move them.

Object typeObject name
ArticulationsScript
BeamsBeam
Dynamics (vertically)DynamicLineSpanner
Dynamics (horizontally)DynamicText
FingeringsFingering
Rehearsal / Text marksRehearsalMark
SlursSlur
Text e.g. ^"text"TextScript
TiesTie
TupletsTupletBracket

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4.6.2 Fixing overlapping notation

Let’s now see how the properties in the previous section can help to resolve overlapping notation.


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The padding property

The padding property can be set to increase (or decrease) the distance between symbols that are printed above or below notes.

 
c'2\fermata
\override Script.padding = #3
b2\fermata

[image of music]

 
% This will not work, see below
\override MetronomeMark.padding = #3
\tempo 4 = 120
c'1 |
% This works
\override Score.MetronomeMark.padding = #3
\tempo 4 = 80
d'1 |

[image of music]

Note in the second example how important it is to figure out what context handles a certain object. Since the MetronomeMark object is handled in the Score context, property changes in the Voice context will not be noticed. For more details, see (notation)Modifying properties section ‘Modifying properties’ in Notation Reference.

If the padding property of an object is increased when that object is in a stack of objects being positioned according to their outside-staff-priority, then that object and all objects outside it are moved.


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The right-padding property

The right-padding property affects the spacing between the accidental and the note to which it applies. It is not often required, but the default spacing may be wrong for certain special accidental glyphs or combination of glyphs used in some microtonal music. These have to be entered by overriding the accidental stencil with a markup containing the desired symbol(s), like this:

 
sesquisharp = \markup { \sesquisharp }
\relative {
  c''4
  % This prints a sesquisharp but the spacing is too small
  \once \override Accidental.stencil = #ly:text-interface::print
  \once \override Accidental.text = #sesquisharp
  cis4 c
  % This improves the spacing
  \once \override Score.AccidentalPlacement.right-padding = #0.6
  \once \override Accidental.stencil = #ly:text-interface::print
  \once \override Accidental.text = #sesquisharp
  cis4 |
}

[image of music]

This necessarily uses an override for the accidental stencil which will not be covered until later. The stencil type must be a procedure, here changed to print the contents of the text property of Accidental, which itself is set to be a sesquisharp sign. This sign is then moved further away from the note head by overriding right-padding.


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The staff-padding property

staff-padding can be used to align objects such as dynamics along a baseline at a fixed distance from the staff, when no other notation forces them further from the staff. It is not a property of DynamicText but of DynamicLineSpanner. This is because the baseline should apply equally to all dynamics, including those created as extended spanners. So this is the way to align the dynamic marks in the example taken from the previous section:

 
\override DynamicLineSpanner.staff-padding = #3
\relative { a'4\f b\mf a\p b\mp }

[image of music]


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The self-alignment-X property

The following example shows how to adjust the position of a string fingering object relative to a note’s stem by aligning the right edge with the reference point of the parent note:

 
\voiceOne
<a''\2>
\once \override StringNumber.self-alignment-X = #RIGHT
<a''\2>

[image of music]


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The staff-position property

Multimeasure rests in one voice can collide with notes in another. Since these rests are typeset centered between the bar lines, it would require significant effort for LilyPond to figure out which other notes might collide with it, since all the current collision handling between notes and between notes and rests is done only for notes and rests that occur at the same time. Here’s an example of a collision of this type:

 
<< \relative { c'4 c c c } \\ { R1 } >>

[image of music]

The best solution here is to move the multimeasure rest down, since the rest is in voice two. The default in \voiceTwo (i.e. in the second voice of a <<{…} \\ {…}>> construct) is that staff-position is set to -6 for MultiMeasureRest, so we need to move it, say, four half-staff spaces down to -10.

 
<<
  \relative { c'4 c c c }
  \\
  \override MultiMeasureRest.staff-position = #-10
  { R1 }
>>

[image of music]

This is better than using, for example, extra-offset, because the ledger line above the rest is inserted automatically.

See (notation)Engraving ties manually section ‘Engraving ties manually’ in Notation Reference for the difference between exact and inexact values.


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The extra-offset property

The extra-offset property provides complete control over the positioning of an object both horizontally and vertically.

In the following example, the second fingering is moved a little to the left, and 1.8 staff space downwards:

 
f'4-5
\once \override Fingering.extra-offset = #'(-0.3 . -1.8)
f'4-5

[image of music]


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The positions property

The positions property allows the vertical position and hence the slope of tuplets, slurs, phrasing slurs and beams to be controlled manually.

Here’s an example in which the phrasing slur and slur collide:

 
\relative { a'8 \( ( a'16 ) a \) }

[image of music]

One possibility would be to move the two ends of the phrasing slur higher. We can try setting the left end to 2.5 staff-spaces above the centre line and the right end to 4.5 above, and LilyPond will select the phrasing slur from the candidates it has found with its end points closest to these:

 
\once \override PhrasingSlur.positions = #'(2.5 . 4.5)
a'8 \( ( a''16 ) a'' \)

[image of music]

This is an improvement, but why not lower the right end of the slur a little? If you try it you’ll find it can’t be done in this way. That’s because there are no candidate slurs lower than the one already selected, and in this case the positions property has no effect. However, ties, slurs and phrasing slurs can be positioned and shaped very precisely when necessary. To learn how to do this, see (notation)Modifying ties and slurs section ‘Modifying ties and slurs’ in Notation Reference.

Here’s a further example. We see that the beams collide with the ties:

 
{
  \time 4/2
  <<
    \relative { c'1~ 2. e8 f }
    \\
    \relative {
      e''8 e e e
      e e e e
      f2 g
    }
  >>
  <<
    \relative { c'1~ 2. e8 f }
    \\
    \relative {
      e''8 e e e
      e e e e
      f2 g
    }
  >>
}

[image of music]

This can be resolved by manually moving both ends of the beam up from their position at 1.81 staff-spaces below the center line to, say, 1:

 
{
  \time 4/2
  <<
    \relative { c'1~ 2. e8 f }
    \\
    \relative {
      \override Beam.positions = #'(-1 . -1)
      e''8 e e e
      e e e e
      f2 g
    }
  >>
  <<
    \relative { c'1~ 2. e8 f }
    \\
    \relative {
      e''8 e e e
      e e e e
      f2 g
      \revert Beam.positions
    }
  >>
}

[image of music]

Note that the override continues to apply in the second voice of the second measure of eighth notes, but not to any of the beams in the first voice, even those in the later second measure. As soon as the override should no longer apply it should be reverted, as shown.


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The force-hshift property

We can now see how to apply the final corrections to the Chopin example introduced at the end of I’m hearing Voices, which was left looking like this:

 
\new Staff \relative {
  \key aes \major
  <<
    { c''2 aes4. bes8 }
    \\
    { <ees, c>2 des }
    \\
    \\
    { aes'2 f4 fes }
  >> |
  <c ees aes c>1 |
}

[image of music]

The inner note of the first chord (i.e. the A-flat in the fourth Voice) need not be shifted away from the note column of the higher note, so we use \shiftOff.

In the second chord we prefer the F to line up with the A-flat and the lowest note to be positioned slightly right to avoid a collision of stems. We achieve this by setting force-hshift in the NoteColumn of the low D-flat to move it to the right by half a staff-space, and setting force-hshift for the F to zero. Note that we use \once to avoid the settings propagating beyond the immediate musical moment, although in this small example the \once and the second \override in Voice four could be omitted. This would not be good practice.

Here’s the final result:

 
\new Staff \relative {
  \key aes \major
  <<
    { c''2 aes4. bes8 }
    \\
    { <ees, c>2 \once \override NoteColumn.force-hshift = 0.5 des }
    \\
    \\
    { \once \shiftOff aes'2 \once \shiftOff f4 fes }
  >> |
  <c ees aes c>1 |
}

[image of music]


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4.6.3 Real music example

We end this section on Tweaks by showing the steps to be taken to deal with a tricky example which needs several tweaks to produce the desired output. The example has been deliberately chosen to illustrate the use of the Notation Reference to resolve unusual problems with notation. It is not representative of the more usual engraving process, so please do not let these difficulties put you off! Fortunately, difficulties like these are not very common!

The example is from Chopin’s Première Ballade, Op. 23, bars 6 to 9, the transition from the opening Lento to Moderato. Here, first, is what we want the output to look like, but to avoid over-complicating the example too much we have left out the dynamics, fingering and pedalling.

[image of music]

We note first that the right hand part in the third bar requires four voices. These are the five beamed eighth notes, the tied C, the half-note D which is merged with the eighth note D, and the dotted quarter note F-sharp, which is also merged with the eighth note at the same pitch. Everything else is in a single voice, so the easiest way is to introduce these extra three voices temporarily at the time they are needed. If you have forgotten how to do this, look at I’m hearing Voices and Explicitly instantiating voices. Here we choose to use explicitly instantiated voices for the polyphonic passage, as LilyPond is better able to avoid collisions if all voices are instantiated explicitly in this way.

So let us begin by entering the notes as two variables, setting up the staff structure in a score block, and seeing what LilyPond produces by default:

 
rhMusic = \relative {
  \new Voice {
    r2 c''4. g8 |
    bes1~ |
    \time 6/4
    bes2. r8
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~ 2
      }
      \new Voice {
        \voiceThree
        s8 d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    g2.  % continuation of main voice
  }
}

lhMusic = \relative {
  r2 <c' g ees>2 |
  <d g, d>1 |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

All the notes are right, but the appearance is far from satisfactory. The tie collides with the change in time signature, some notes are not merged together, and several notation elements are missing. Let’s first deal with the easier things. We can easily add the left hand slur and the right hand phrasing slur, since these were all covered in the Tutorial. Doing this gives:

 
rhMusic = \relative {
  \new Voice {
    r2 c''4.\( g8 |
    bes1~ |
    \time 6/4
    bes2. r8
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~ 2
      }
      \new Voice {
        \voiceThree
        s8 d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative {
  r2 <c' g ees>2( |
  <d g, d>1) |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

The first bar is now correct. The second bar contains an arpeggio and is terminated by a double bar line. How do we do these, as they have not been mentioned in this Learning Manual? This is where we need to turn to the Notation Reference. Looking up ‘arpeggio’ and ‘bar line’ in the index quickly shows us that an arpeggio is produced by appending \arpeggio to a chord, and a double bar line is produced by the \bar "||" command. That’s easily done. We next need to correct the collision of the tie with the time signature. This is best done by moving the tie upwards. Moving objects was covered earlier in Moving objects, which says that objects positioned relative to the staff can be moved vertically by overriding their staff-position property, which is specified in half staff spaces relative to the center line of the staff. So the following override placed just before the first tied note would move the tie up to 3.5 half staff spaces above the center line:

\once \override Tie.staff-position = #3.5

This completes bar two, giving:

 
rhMusic = \relative {
  \new Voice {
    r2 c''4.\( g8 |
    \once \override Tie.staff-position = #3.5
    bes1~ |
    \bar "||"
    \time 6/4
    bes2. r8
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~ 2
      }
      \new Voice {
        \voiceThree
        s8 d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative {
  r2 <c' g ees>2( |
  <d g, d>1)\arpeggio |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

On to bar three and the start of the Moderato section. The tutorial showed how to add a tempo indication with the \tempo command, so adding “Moderato” is easy. But how do we merge notes in different voices together? This is where we need to turn again to the Notation Reference for help. A search for “merge” in the Notation Reference index quickly leads us to the commands for merging differently headed and differently dotted notes in (notation)Collision resolution section ‘Collision resolution’ in Notation Reference. In our example we need to merge both types of note for the duration of the polyphonic section in bar 3, so using the information we find in the Notation Reference we add

 
\mergeDifferentlyHeadedOn
\mergeDifferentlyDottedOn

to the start of that section and

 
\mergeDifferentlyHeadedOff
\mergeDifferentlyDottedOff

to the end, giving:

[image of music]

These overrides have merged the two F-sharp notes, but not the two on D. Why not? The answer is there in the same section in the Notation Reference – notes being merged must have stems in opposite directions and two notes cannot be merged successfully if there is a third note in the same note column. Here the two D’s both have upward stems and there is a third note – the C. We know how to change the stem direction using \stemDown, and the Notation Reference also says how to move the C – apply a shift using one of the \shift commands. But which one? The C is in voice two which has shift off, and the two D’s are in voices one and three, which have shift off and shift on, respectively. So we have to shift the C a further level still using \shiftOnn to avoid it interfering with the two D’s. Applying these changes gives:

 
rhMusic = \relative {
  \new Voice {
    r2 c''4.\( g8 |
    \once \override Tie.staff-position = #3.5
    bes1~ |
    \bar "||"
    \time 6/4
    bes2.\tempo "Moderato" r8
    \mergeDifferentlyHeadedOn
    \mergeDifferentlyDottedOn
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        % Move the c2 out of the main note column
        % so the merge will work
        c,8~ \shiftOnn c2
      }
      \new Voice {
        \voiceThree
        % Stem on the d2 must be down to permit merging
        s8 \stemDown d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    \mergeDifferentlyHeadedOff
    \mergeDifferentlyDottedOff
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative {
  r2 <c' g ees>2( |
  <d g, d>1)\arpeggio |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]

Nearly there. Only two problems remain: The downward stem on the merged D should not be there, and the C would be better positioned to the right of the D’s. We know how to do both of these from the earlier tweaks: we make the stem transparent, and move the C with the force-hshift property. Here’s the final result:

 
rhMusic = \relative {
  \new Voice {
    r2 c''4.\( g8 |
    \once \override Tie.staff-position = #3.5
    bes1~ |
    \bar "||"
    \time 6/4
    bes2.\tempo "Moderato" r8
    \mergeDifferentlyHeadedOn
    \mergeDifferentlyDottedOn
    % Start polyphonic section of four voices
    <<
      { c,8 d fis bes a }  % continuation of main voice
      \new Voice {
        \voiceTwo
        c,8~
        % Reposition the c2 to the right of the merged note
        \once \override NoteColumn.force-hshift = #1.0
        % Move the c2 out of the main note column
        % so the merge will work
        \shiftOnn
        c2
      }
      \new Voice {
        \voiceThree
        s8
        % Stem on the d2 must be down to permit merging
        \stemDown
        % Stem on the d2 should be invisible
        \tweak Stem.transparent ##t
        d2
      }
      \new Voice {
        \voiceFour
        s4 fis4.
      }
    >> |
    \mergeDifferentlyHeadedOff
    \mergeDifferentlyDottedOff
    g2.\)  % continuation of main voice
  }
}

lhMusic = \relative {
  r2 <c' g ees>2( |
  <d g, d>1)\arpeggio |
  r2. d,,4 r4 r |
  r4
}

\score {
  \new PianoStaff <<
    \new Staff = "RH"  <<
      \key g \minor
      \rhMusic
    >>
    \new Staff = "LH" <<
      \key g \minor
      \clef "bass"
      \lhMusic
    >>
  >>
}

[image of music]


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